Shuppet Donk (TCG): Difference between revisions

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'''Shuppet Hit-and-Run''' is a {{TCG|deck archetype}} that uses Shuppet's ''Fade Out''.<br>
'''Shuppet Donk''' is a {{TCG|deck archetype}} that uses Shuppet's ''Fade Out''.<br>


==History==
==History==
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==Strategy==
==Strategy==
Attach PlusPowers and Expert Belt to Shuppet and use ''Fade Out'' and then Shuppet and all cards attached to it go back to the player's hand. ''Fade Out'' can do up to 90 Damage with an Expert Belt and four PlusPowers attached.
Shuppet Donk's strategy is to attach {{TCG|PlusPower}}s and {{TCG|Expert Belt}} to Shuppet and use ''Fade Out'' for up to 90 damage.  Then, Shuppet and all cards attached to it go back to the player's hand.


==Cards==
==Cards==
12,084

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