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(→Elite Four: What the heck? It has nothing to do with Romaji. And his name is オーバ, not オーパ.) |
Dialgarules (talk | contribs) (many things: corrected IPA; changed run-on sentence to 3 sentences; removed contractions; and used official ** instead of impromptu :* for second-level bullets) |
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[[Image:Torn World.png|thumb|right|250px|Mt. Coronet's peak, with the entrance to the [[Distortion World]] above it, from the northwest.]] | [[Image:Torn World.png|thumb|right|250px|Mt. Coronet's peak, with the entrance to the [[Distortion World]] above it, from the northwest.]] | ||
[[Image:Sinnoh from the sky.png|thumb|right|250px|Sinnoh in the anime]] | [[Image:Sinnoh from the sky.png|thumb|right|250px|Sinnoh in the anime]] | ||
The '''Sinnoh''' region (pronounced / | The '''Sinnoh''' region (pronounced /ˈsɪnnoʊ/) (Japanese: '''シンオウ地方''' ''Shin'ō-chihō'') is a [[region]] in the [[Pokémon world]], the setting of the [[Generation IV]] games {{game2|Diamond|Pearl|Platinum}}. It is [[Pokémon world in relation to the real world|based on]] the geography of the Japanese island of {{wp|Hokkaido}} and the southern part of the Russian island of {{wp|Kunashir}}. The northeastern island near Sinnoh resembles part of the Russian island of {{wp|Sakhalin}}, which is claimed by the Japanese government. According to the {{pkmn|anime}} and in-game references, the Sinnoh region is located north of the [[Kanto]] and [[Johto]] region. | ||
==Geography== | ==Geography== | ||
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===Cities and Towns=== | ===Cities and Towns=== | ||
* Western Sinnoh | * Western Sinnoh | ||
** [[Twinleaf Town]] | |||
** [[Sandgem Town]] | |||
** [[Jubilife City]] | |||
** [[Oreburgh City]] | |||
** [[Eterna City]] | |||
** [[Snowpoint City]] | |||
** [[Canalave City]] | |||
** [[Floaroma Town]] | |||
* Eastern Sinnoh | * Eastern Sinnoh | ||
** [[Veilstone City]] | |||
** [[Pastoria City]] | |||
** [[Hearthome City]] | |||
** [[Sunyshore City]] | |||
** [[Celestic Town]] | |||
** [[Solaceon Town]] | |||
** {{si|Pokémon League}} | |||
* Northeastern Island (Battle Zone) | * Northeastern Island (Battle Zone) | ||
** [[Fight Area]] | |||
** [[Survival Area]] | |||
** [[Resort Area]] | |||
** {{Gdis|Battle Frontier|IV}} ({{game|Platinum}} only) | |||
===Areas of interest=== | ===Areas of interest=== | ||
** [[Amity Square]] | |||
** [[Eterna Forest]] | |||
** [[Flower Paradise]] | |||
** [[Fullmoon Island]] | |||
** [[Hall of Origin]] | |||
** [[Iron Island]] | |||
** [[Lake Acuity]] | |||
** [[Lake Valor]] | |||
** [[Lake Verity]] | |||
** [[Mt. Coronet]] | |||
** [[Newmoon Island]] | |||
** [[Old Chateau]] | |||
** [[Pal Park]] | |||
** [[Sendoff Spring]] | |||
** [[Sinnoh Underground]] | |||
** [[Spear Pillar]] | |||
** [[Stark Mountain]] | |||
** [[Trophy Garden]] | |||
** [[Turnback Cave]] | |||
** {{si|Battle Park}} | |||
* Entrance in Sinnoh | * Entrance in Sinnoh | ||
** [[Distortion World]] | |||
==Anime Locations== | ==Anime Locations== | ||
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===Routes=== | ===Routes=== | ||
Much like [[Hoenn]] before it, Sinnoh's routes are numbered so that they | Much like [[Hoenn]] before it, Sinnoh's routes are numbered so that they do not follow sequence directly from previously-known regions' routes. Routes in Sinnoh are numbered from {{rtn|201}} to {{rtn|230}}. Compared to previous generations, there are not many sea routes, but there are many land routes and mountains. The idea of routes with differing [[weather conditions]] was also brought ahead from [[Generation III]]. For the first time ever in a Pokémon game, some of Sinnoh's routes have snow covering them. | ||
Another quirk about the routes in Sinnoh is that some of them do not go directly east/west or north/south, but actually turn before reaching their destination, most notably {{rt|212}} and {{rt|210}}, which both have two limbs of equal length. While Hoenn's {{rt|114}} did this on the [[Game Boy Advance]], it was not to this scale, so one may presume that the GBA was limited in this sense. | Another quirk about the routes in Sinnoh is that some of them do not go directly east/west or north/south, but actually turn before reaching their destination, most notably {{rt|212}} and {{rt|210}}, which both have two limbs of equal length. While Hoenn's {{rt|114}} did this on the [[Game Boy Advance]], it was not to this scale, so one may presume that the GBA was limited in this sense. |
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