Drink: Difference between revisions

m (→‎Trivia: matching to herbal medicine)
Line 141: Line 141:


==Trivia==
==Trivia==
* In [[Generation I]], a Fresh Water, Soda Pop, or Lemonade could be given to the thirsty guards who blocked entry into [[Saffron City]]; this is changed in the remakes, {{game|FireRed and LeafGreen|s}}, were they must be given Tea instead. This is likely to prevent exploitation of a Pokémon's ability to [[held item|hold items]], which did not exist in Generation I, which would allow a player of FireRed or LeafGreen to trade one of the three drinks from another game and enter Saffron as early as they arrived in Cerulean. This exploit is actually possible in the Generation I games, though using {{g|Stadium 2}}'s Color Case to move the item from another game's bag or PC.
* In [[Generation I]], a Fresh Water, Soda Pop, or Lemonade could be given to the thirsty guards who blocked entry into [[Saffron City]]; this is changed in the remakes, {{game|FireRed and LeafGreen|s}}, where they must be given Tea instead. This is likely to prevent exploitation of a Pokémon's ability to [[held item|hold items]], which did not exist in Generation I, which would allow a player of FireRed or LeafGreen to trade one of the three drinks from another game and enter Saffron as early as they arrived in Cerulean. This exploit is actually possible in the Generation I games, though using {{g|Stadium 2}}'s Color Case to move the item from another game's bag or PC.
* The Fresh Water and [[Energy Root]] are the two most cost-effective HP recovery items, both recovering 1 HP per {{pdollar}}4 spent. Most other HP recover items cost more than {{pdollar}}10 per HP recovered. However, the [[Max Potion]] (as well as [[Full Restore]] and [[Revive]]s in some cases) can potentially be more cost-effective if used under certain circumstances; the ideal situation for a [[Max Potion]] being a {{p|Blissey}} with maximum [[Effort values|EV]]s and [[Individual values|IV]]s in HP, which would recover around 2 HP per {{pdollar}}1 spent.
* The Fresh Water and [[Energy Root]] are the two most cost-effective HP recovery items, both recovering 1 HP per {{pdollar}}4 spent. Most other HP recover items cost more than {{pdollar}}10 per HP recovered. However, the [[Max Potion]] (as well as [[Full Restore]] and [[Revive]]s in some cases) can potentially be more cost-effective if used under certain circumstances; the ideal situation for a [[Max Potion]] being a {{p|Blissey}} with maximum [[Effort values|EV]]s and [[Individual values|IV]]s in HP, which would recover around 2 HP per {{pdollar}}1 spent.


26

edits