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Box trick

225 bytes removed, 06:34, 3 July 2010
fixing so that it says t works in all generations
The '''Box trick''' is a method in theall GenerationGenerations {{gen|I}}of and[[main {{gen|II}}series]] [[Pokémon games]] that allows a [[Pokémon]] to gain [[Effort values|effort points]] without necessarily leveling up in the process. This method iscan mostEV usefultrain whenlevel training a100 Pokémon thatin isGenerations already{{gen|I}} atand level{{gen|II}} 100only.
 
Usually, a Pokémon gains stat points when they level up, which based on a number of factors, including the amountnumber of effort pointsvalues that the Pokémon has acquired through battle, and based on its own [[Stats#Base Stats|base stats]]. But by depositing a Pokémon into the PC and withdrawing it, the game will, in the process of depositing/withdrawing, recalculate the stats of the deposited Pokémon based on the amount of effort points etc. it possesses. The reason it does this is because while in the box the actual stat values are not stored, so they must be calculated when taken out or viewed.
 
A Levellevel 100 Pokémon in Generation {{Gen|III}} and {{Gen|IV}} is unable to gain effort points though battle, so this trick cannot be used to increase a Level 100 Pokémon's stats in those games. This is because Effort PointsValues are awarded at the same time as Experience[[experience]] Pointsin these games, and since Pokémon at Level 100 don't gain Experience, they are also skipped over for Effort PointsValues. AHowever, Pokémonthis attrick Levelcan 100be canused stillto gainchange Efforta Pointslevel 100 Pokémon's stats by consuming [[Vitamins]]. Thator said, a Pokémon can still see the extra[[:Category:Happiness-raising berries|stat-reducing points earned from Effort Points without leveling up with this trick even if they are not Level 100berries]].
 
==See also==
* [[Stats]]
* [[Pokémon data structure in Generation I]]
* [[Pokémon data structure in Generation II]]