Pokémon.com online games: Difference between revisions

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===Chatot's Chime-Time Challenge===
===Chatot's Chime-Time Challenge===
[[File:Chatot Chime Time Challenge.png|300px|thumb|right]]
[[File:Chatot Chime Time Challenge.png|300px|thumb|right]]
'''Chatot's Chime-Time Challenge''' is a game where the player needs to copy the exact rhythm a {{p|Chatot}} plays. First, they get to listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, the player will have to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If the player gets a score of either Good!, Great!, or Excellent!, they get to play a special bonus challenge. In this challenge, the player has to click as many lit-up buttons as they can before the meter drops down to the bottom.
'''Chatot's Chime-Time Challenge''' is a game where the player needs to copy the exact rhythm a {{p|Chatot}} plays. First, they get to listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, the player will have to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If the player gets a score of either Good!, Great!, or Excellent!, they get to play a special bonus challenge. In this challenge, the player has to click as many lit-up buttons as they can before the meter drops down to the bottom. This game was added to the site on March 31, 2010.


===Medicham's Balance Bounce===
===Medicham's Balance Bounce===
'''Medicham's Balance Bounce''' is a game where the player must bounce the {{p|Meditite}} or {{p|Medicham}} on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it will blow up. If Meditite or Medicham is bounced depends on whether the player decides to choose the easy mode or the challenging mode. If the former is chosen, the player bounces a Meditite. If the latter is chosen, Medicham will instead be bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced is that on the challenging mode, a star, a skull, or a diamond will occasionally fall down. If the player hits the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If the player chooses the challenging mode, on the right of the screen, how many of each the player hit will be seen. Every minute, the top platform will shrink, and every two minutes, the bottom platform will shrink.
'''Medicham's Balance Bounce''' is a game where the player must bounce the {{p|Meditite}} or {{p|Medicham}} on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it will blow up. If Meditite or Medicham is bounced depends on whether the player decides to choose the easy mode or the challenging mode. If the former is chosen, the player bounces a Meditite. If the latter is chosen, Medicham will instead be bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced is that on the challenging mode, a star, a skull, or a diamond will occasionally fall down. If the player hits the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If the player chooses the challenging mode, on the right of the screen, how many of each the player hit will be seen. Every minute, the top platform will shrink, and every two minutes, the bottom platform will shrink. This game was added to the site on May 18, 2010.


==Previous games==
==Previous games==
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