Pokémon species data structure (Generation II): Difference between revisions

m
Ordering sections to match the table
(adding information on 0x11)
m (Ordering sections to match the table)
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| 0x10 || {{tt|Unknown|Always 0x05. Level of baby?}} || byte
| 0x10 || {{tt|Unknown|Always 0x05. Level of baby?}} || byte
|-
|-
| 0x11 || Dimensions of front sprite || byte
| 0x11 || Dimensions of frontsprite || byte
|-
|-
| 0x12-0x15 || {{tt|Blank|Always 00 00 00 00}} || 4 bytes
| 0x12-0x15 || {{tt|Blank|Always 00 00 00 00}} || 4 bytes
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Note that, unlike subsequent generation of games, if both item slots are set to the same item, the chance is ''not'' 100%.
Note that, unlike subsequent generation of games, if both item slots are set to the same item, the chance is ''not'' 100%.


=== Growth Rate ===
=== Frontsprite dimensions ===


* 0. Medium Fast
One [[wp:nybble|nybble]] each for width and height in 8×8 pixel tiles. They always match and are always 5, 6, or 7 tiles.
* 3. Medium Slow
* 4. Fast
* 5. Slow


=== Blank ===
=== Blank ===
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In the GB games, this is where the Pokémon's Lv.1 moves were stored. In GSC, Lv.1 moves were moved in with the rest of the moves.
In the GB games, this is where the Pokémon's Lv.1 moves were stored. In GSC, Lv.1 moves were moved in with the rest of the moves.


=== Frontsprite dimensions ===
=== Growth Rate ===


One [[wp:nybble|nybble]] each for width and height in 8×8 pixel tiles. They always match and are always 5, 6, or 7 tiles.
* 0. Medium Fast
* 3. Medium Slow
* 4. Fast
* 5. Slow


=== Egg Groups ===
=== Egg Groups ===
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