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(adding information on 0x11) |
m (Ordering sections to match the table) |
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Line 45: | Line 45: | ||
| 0x10 || {{tt|Unknown|Always 0x05. Level of baby?}} || byte | | 0x10 || {{tt|Unknown|Always 0x05. Level of baby?}} || byte | ||
|- | |- | ||
| 0x11 || Dimensions of | | 0x11 || Dimensions of frontsprite || byte | ||
|- | |- | ||
| 0x12-0x15 || {{tt|Blank|Always 00 00 00 00}} || 4 bytes | | 0x12-0x15 || {{tt|Blank|Always 00 00 00 00}} || 4 bytes | ||
Line 88: | Line 88: | ||
Note that, unlike subsequent generation of games, if both item slots are set to the same item, the chance is ''not'' 100%. | Note that, unlike subsequent generation of games, if both item slots are set to the same item, the chance is ''not'' 100%. | ||
=== | === Frontsprite dimensions === | ||
One [[wp:nybble|nybble]] each for width and height in 8×8 pixel tiles. They always match and are always 5, 6, or 7 tiles. | |||
=== Blank === | === Blank === | ||
Line 99: | Line 96: | ||
In the GB games, this is where the Pokémon's Lv.1 moves were stored. In GSC, Lv.1 moves were moved in with the rest of the moves. | In the GB games, this is where the Pokémon's Lv.1 moves were stored. In GSC, Lv.1 moves were moved in with the rest of the moves. | ||
=== | === Growth Rate === | ||
* 0. Medium Fast | |||
* 3. Medium Slow | |||
* 4. Fast | |||
* 5. Slow | |||
=== Egg Groups === | === Egg Groups === |
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