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A '''type chart''' shows which modifiers are applied to [[move]] [[Elemental types|types]] when attacking [[Pokémon]] of each type. The type chart differs depending on the [[generation]] of [[Pokémon games|games]] it is from.
{{ElementalTypes|*}}
An '''elemental type''' is a property for [[Pokémon]] and their [[moves]]. Each elemental type has three properties: which types of Pokémon it is effective against, which types of Pokémon it is less effective against, and which types of Pokémon it is completely ineffective against. All games before the [[Generation IV|Fourth Generation]] also made a distinction between physical and special attacks based on their type. There are 17 types, each which is listed to the right.


*[[Type chart (Generation I)|Generation I]]
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{type2|Fire}}, while {{p|Bulbasaur}} is both a {{type2|Grass}} and a {{type2|Poison}}. A move may have only one type, for instance {{m|Iron Tail}} is a {{t|Steel}}-type move, and {{m|Earthquake}} is a {{t|Ground}}-type move.
*[[Type chart (Generation II)|later generations]]
 
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the norm; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied, e.g if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type2|Ground}} move on an {{P|Aggron}}, a {{t|Steel}}/{{t|Rock}} Pokémon), then the move does 4 times the damage.
 
If a move's type is completely ineffective due to the opposing Pokémon's type, then the damage done by the move is zero. Otherwise, the damage will be at the very least 1HP.
 
Some [[weather conditions]], [[abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type2|Fire}} moves to increase in power slightly, while {{a|Levitate}} causes {{type2|Ground}} moves to not work on the Pokémon with this ability. Likewise, each type has a specific item that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type2|Steel}} moves by 10%.
 
Within the [[Pokémon anime|anime]] and the games, [[Gym Leader]]s and members of the [[Elite Four|Elite Four]] are designed to have a type-specific theme.
 
There are several glitch types, such as {{t|Bird}}, {{t|Pokémaniac}}, and {{t|999}} which are the types exclusively of [[Glitch|glitched Pokémon]] and only appear in [[Generation I]].
 
== Links ==
[http://dex.pokemonpalace.net/index.php?action=typelist PPN DEX Type List]
[http://serebii.net/games/type.shtml|In=depth type-matchup chart]


The biggest different between the two charts is the addition of the {{t|Dark}} and {{t|Steel}} types to the second chart. Among relationships that were already in the chart, [[Bug]] was made .5 effective against {{t|Poison}} instead of 2, Poison was changed from 2 to 1 against Bug, and Bug was changed from 1 to .5 against {{t|Ghost}}. Ghost was made double-effective against {{t|Psychic}}, as opposed to not effective at all.
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