Mother Flygon (TCG): Difference between revisions

ALMOST DONE.
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===Other Pokémon===
===Other Pokémon===
*{{TCG ID|Rising Rivals|Flygon LV.X|105}} - Flygon LV.X is used primarily for certain matchups.  It must be used with caution, because it gives Flygon a X2 weakness against {{e|Colorless}} Pokémon instead of its regular +30 weakness.  However, Flygon LV.X can be used to score unexpected knockouts in a pinch.  Although it has no additional attacks that simply damage the defending Pokémon, its ''Extreme Attack'' does 150 damage to any one of the opponent's {{TCG|Pokémon LV.X}} in play for {{e}}{{e}}{{e}}.  Since many decks in the current format, most notably {{TCG|Pokémon SP|SP}} decks, are highly dependent on Pokémon LV.X, this is very useful for scoring crippling knockouts in difficult situations.  Additionally, Flygon LV.X's {{TCG|Poké-BODY}}, ''Wind Erosion'', discards the top card of the opponent's deck between turns, possibly discarding key components of their strategy and/or bringing them close to a deck out, a win condition for the Mother Flygon player.  ''Wind Erosion'' and ''Extreme Attack'' make Flygon LV.X a useful but not crucial part of Mother Flygon's strategy.
*{{TCG ID|Rising Rivals|Flygon LV.X|105}} - Flygon LV.X is used primarily for certain matchups.  It must be used with caution, because it gives Flygon a X2 weakness against {{e|Colorless}} Pokémon instead of its regular +30 weakness.  However, Flygon LV.X can be used to score unexpected knockouts in a pinch.  Although it has no additional attacks that simply damage the defending Pokémon, its ''Extreme Attack'' does 150 damage to any one of the opponent's {{TCG|Pokémon LV.X}} in play for {{e}}{{e}}{{e}}.  Since many decks in the current format, most notably {{TCG|Pokémon SP|SP}} decks, are highly dependent on Pokémon LV.X, this is very useful for scoring crippling knockouts in difficult situations.  Additionally, Flygon LV.X's {{TCG|Poké-BODY}}, ''Wind Erosion'', discards the top card of the opponent's deck between turns, possibly discarding key components of their strategy and/or bringing them close to a deck out, a win condition for the Mother Flygon player.  ''Wind Erosion'' and ''Extreme Attack'' make Flygon LV.X a useful but not crucial part of Mother Flygon's strategy.
*{{TCG ID|Rising Rivals|Vibrava|53}} - Vibrava is primarily used in the deck to evolve into Flygon, but it has a very good attack in '''continue here'''
*{{TCG ID|Rising Rivals|Vibrava|53}} - Vibrava is primarily used in the deck to evolve into Flygon, but it has a very good attack in ''Energy Typhoon''. For {{e}} ''Energy Typhoon'' does 20 damage times the number of {{TCG|Energy card}}s in the opponent's discard pile.  Against many decks, this can add up to be a tremendous unexpected knockout late in the game.
*{{TCG ID|Secret Wonders|Trapinch|115}} - Again, Trapinch is used in the deck to evolve into Flygon.  However, it has two attacks that make it a halfway decent starting Pokémon.  ''Inviting Trap'', which costs {{e}}, allows the player to switch out his opponent's active Pokémon with one of his or her benched Pokémon.  This can really disrupt the opponent's strategy early in the game, since it can force them to retreat and possibly waste multiple energy attachments.  For {{e|Fighting}}, Trapinch's second attack, ''Sand Tomb'' does 10 damage and prevents the defending Pokémon from retreating during the opponent's next turn.
*{{TCG ID|Great Encounters|Baltoy|60}} - Used to evolve into {{TCG ID|Great Encounters|Claydol|15}}.  If absolutely necessary, Baltoy can also be used to draw cards in a pinch with its ''Psychic Balance'' attack.
*{{TCG ID|Great Encounters|Baltoy|60}} - Used to evolve into {{TCG ID|Great Encounters|Claydol|15}}.  If absolutely necessary, Baltoy can also be used to draw cards in a pinch with its ''Psychic Balance'' attack.
*{{TCG ID|Legends Awakened|Uxie|43}} - Uxie is a staple card in most decks, that can help the Speedrill player get set up fast with its ''Set Up'' {{TCG|Poké-POWER}}, which allows the player to draw cards until they have seven cards in their hand.  Before Claydol hits the field, Uxie is going to give the Speedrill a big drawing boost.
*{{TCG ID|Legends Awakened|Uxie|43}} - Uxie is a staple card in most decks, that can help Mother Flygon get set up quickly with its ''Set Up'' {{TCG|Poké-POWER}}, which allows the player to draw cards until they have seven cards in their hand.  Before Claydol hits the field, Uxie can provide drawpower.  However, since Uxie is a basic Pokémon and takes up a bench space that could be reserved for an evolved Pokémon, it should be used as little as possible in Mother Flygon.  Having a benched basic Pokémon prevents Flygon's ''Power Swing'' attack from doing as much damage as it could otherwise.
*{{TCG ID|Legends Awakened|Azelf|19}} - Azelf is useful for getting a prized {{TCG|Beedrill}} or {{TCG ID|Great Encounters|Weedle|93}}, since if a Beedrill is prized, ''Band Attack'' will only be able to do 90 damage maximum.
*{{TCG ID|Great Encounters|Unown G|57}} - Unown G is critical when playing against {{TCG|Mother Gengar}}, since it can protect benched {{TCG ID|Great Encounters|Claydol|15}} from being targeted by {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack.  It also prevents {{TCG|Basic Pokémon}} from being knocked out by {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack, in addition to stopping a number of other metagame decks reliant on effects other than damage.
*{{TCG ID|Great Encounters|Unown G|57}} - Unown G is critical when playing against {{TCG|Mother Gengar}}, since it can protect benched {{TCG ID|Great Encounters|Claydol|15}} from being targeted by {{TCG ID|Stormfront|Gengar|18}}'s ''Shadow Room'' attack.  It also prevents {{TCG|Basic Pokémon}} from being knocked out by {{TCG ID|Stormfront|Machamp|20}}'s ''Take Out'' attack.


===Other Trainers/Supporters/Stadiums===
===Other Trainers/Supporters/Stadiums===
*{{TCG ID|Secret Wonders|Bebe's Search|119}} - Simply used to search for whatever Pokémon the player may need at any given time.
*{{TCG|Bebe's Search}} - Simply used to search for whatever Pokémon the player may need at any given time.
*{{TCG ID|Secret Wonders|Roseanne's Research|125}} - Searches for {{TCG|Basic Pokémon}} and/or {{TCG|Energy Cards}}.  Very useful.
*{{TCG|Roseanne's Research}} - Searches for {{TCG|basic Pokémon}} and/or {{TCG|Energy Cards}}.  Useful in the early game in the absence of {{TCG|Call Energy}} to get out cards like Baltoy, which need to be evolved as soon as possible.
*{{TCG ID|Secret Wonders|Professor Oak's Visit|122}} - Functions as a simple drawing card.
*{{TCG|Palmer's Contribution}} - Useful for shuffling KO'd Pokémon back into the deck.
*{{TCG ID|Legends Awakened|Cynthia's Feelings|131}} - A fantastic hand-refresher after a Pokémon is knocked out; helps the deck rebound.
*{{TCG|Luxury Ball}} - Luxury Ball is like {{TCG|Bebe's Search}} but not a Supporter; can only be used once per game, though.  Useful for getting out Claydol, or whatever else the player may need at any given time.
*{{TCG ID|Majestic Dawn|Dusk Ball|80}} - Good card to search Pokémon without using the {{TCG|Supporter card}} for the turn.
*{{TCG|Rare Candy}} - Rare Candy allows a player to skip from a basic Pokémon to a Stage 2, without the Stage 1 Pokémon that is usually necessary. Since Mother Flygon runs two Stage 2 evolution lines, those being {{TCG ID|Rising Rivals|Flygon|5}} and {{TCG ID|Rising Rivals|Nidoqueen|30}}, Rare Candy is extremely helpful in getting set up quickly.
*{{TCG ID|Majestic Dawn|Warp Point|88}} - Extremely useful for field control and swapping out heavily damaged Pokémon.
*{{TCG|Expert Belt}} - Expert Belt is a {{TCG|Pokémon Tool card}} that gives a Pokémon an additional 20 HP and allows its attacks to do 20 more damage.  In some decks, Expert Belt is not a good option, as it gives the opponent two prize cards instead of one when the Pokémon Expert Belt is attached to is Knocked OutHowever, since Flygon has plenty of HP to begin with, and Nidoqueen provides a healing effect, Expert Belt is a strong addition to this deck.
*{{TCG ID|Stormfront|Luxury Ball|86}} - Like {{TCG ID|Secret Wonders|Bebe's Search|119}} except not a Supporter; can only be used once per game, though.
*{{TCG|Premier Ball}} -  
*{{TCG ID|Secret Wonders|Night Maintenance|120}} - Recycles Knocked Out Pokémon and Energies back into the deckUseful for obvious reasons.
*{{TCG|Pokémon Communication -
*{{TCG ID|Stormfront|Poké Drawer +|89}} - Helps with the speed of the deck; a simple drawing trainer.
*{{TCG ID|Platinum|Broken Time-Space|104}} - This card is crucial to setting up fast, since it can allow players to get {{TCG ID|Great Encounters|Claydol|15}} and multiple {{TCG|Beedrill}} out early in the game.
*{{TCG ID|Platinum|Broken Time-Space|104}} - This card is crucial to setting up fast, since it can allow players to get {{TCG ID|Great Encounters|Claydol|15}} and multiple {{TCG|Beedrill}} out early in the game.


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| 4x || {{TCG|Bebe's Search}} || Su || {{Rar|Uncommon}}
| 4x || {{TCG|Bebe's Search}} || Su || {{Rar|Uncommon}}
|-
|-
| 3x || {{TCG|Roseanne's Research}} || Su || {{Rar|Uncommon}}
| 4x || {{TCG|Roseanne's Research}} || Su || {{Rar|Uncommon}}
|-
|-
| 1x || {{TCG|Palmer's Contribution}} || Su || {{Rar|Uncommon}}
| 1x || {{TCG|Palmer's Contribution}} || Su || {{Rar|Uncommon}}
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| 2x || {{TCG|Expert Belt}} || T || {{Rar|Uncommon}}
| 2x || {{TCG|Expert Belt}} || T || {{Rar|Uncommon}}
|-
|-
| 3x || {{TCG|Premier Ball}} || T || {{Rar|Uncommon}}
| 2x || {{TCG|Premier Ball}} || T || {{Rar|Uncommon}}
|-
|-
| 3x || {{TCG|Broken Time-Space}} || St || {{Rar|Uncommon}}
| 3x || {{TCG|Broken Time-Space}} || St || {{Rar|Uncommon}}
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