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Talk:Glitch

798 bytes added, 15:09, 12 April 2010
Glitched IV's for Roaming Legendaries?
I'm pretty sure because of the way those game works some IV sets are not possible for legendary Pokémon, when combined with other things such as a nature you want, you most likely will get lower IV's. This is not exactly a glitch, it is just the game's psuedo-random number generators are terrible in Gen III. [[User:OwnageMuch|OwnageMuch]] 03:10, 19 February 2010 (UTC)
:Nope... it's possible to get good natures/IVs on Gen III, just like any other game. However, FRLG has a particular error in the coding that prevents the roaming beasts from having any IVs over like... uuuuuh 11 or so? Something like that. I think it should be added, personally... ▫▪''[[User:Tina|<span style="color:#d93f91;">Ťïňắ</span>]]'' <sup>[[User talk:Tina|<span style="color:#ae41d9;">♫</span>]][[Special:Contributions/Tina|<span style="color:#d941cf;">♥</span>]]</sup> 03:26, 19 February 2010 (UTC)
:: Well, the glitch affects all roaming legendaries in all 3rd gen. games except Emerald where it got fixed. This means Latios in Ruby, Latias in Sapphire and Raikou/Entei/Suicune in FR/LG. The glitched IVs are the result of a buggy code: only 8 out of 30 bits will be saved in the wild data upon meeting the Pokémon. This means only the HP IV will be stored correctly along with the first 3 bits of the Attack stat. The rest will be set to 0. While the IVs are stored the wrong way, the IVs are still stored correctly into a special, reserved RAM area. This means with a bit of effort and patience, one could theorically recover the proper IVs and manually fix his/her roaming Pokémon. If anyone needs more technical data, feel free to ask. ~ [[User:HackMew|HackMew]] 15:09, 12 April 2010 (UTC)
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