Pokémon Pinball: Difference between revisions

no edit summary
No edit summary
Line 31: Line 31:
Catching a Pokémon in Catch 'Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field.  Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two).  Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage.  Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Mewtwo}} stage) being the same for both tables.
Catching a Pokémon in Catch 'Em Mode will cause one Poké Ball icon to light up below the display on the lower portion of the field.  Evolving a Pokémon in Evolution Mode will cause two of these lights to light up instead (or one if there is no room for two).  Three of these lights can be lit at a time; when all three are lit, the player can shoot the ball into the center hole to access one of several bonus stages that are progressed through in a linear fashion; if the player completes one bonus stage, then when he lights up the Poké Ball lights again, he can enter the next stage.  Each table has a separate progression of three bonus tables, with only the final stage on each table (the {{p|Mewtwo}} stage) being the same for both tables.


==Diglett Bonus Stage==
===Diglett Bonus Stage===


This is the first bonus stage on the Red Field.
This is the first bonus stage on the Red Field.
Line 37: Line 37:
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, allowing the player to have an infinite number of extra balls, instead the player only has one ball, and if he loses it, he exits the stage.  When the stage begins, the field is covered with Digletts that, when hit with the ball, will retreat into the table.  The player earns points for each Diglett he knocks down.  When all the Digletts are knocked down, a Dugtrio appears in the back center portion of the table.  Hitting the Dugtrio three times will earn bonus points and win the bonus stage.
This table features {{p|Diglett}} and {{p|Dugtrio}} and is unique among these five bonus stages in that it is the only one where, rather than a time limit being the defeat condition, allowing the player to have an infinite number of extra balls, instead the player only has one ball, and if he loses it, he exits the stage.  When the stage begins, the field is covered with Digletts that, when hit with the ball, will retreat into the table.  The player earns points for each Diglett he knocks down.  When all the Digletts are knocked down, a Dugtrio appears in the back center portion of the table.  Hitting the Dugtrio three times will earn bonus points and win the bonus stage.


==Gengar Bonus Stage==
===Gengar Bonus Stage===


This is the second bonus stage on the Red Field.
This is the second bonus stage on the Red Field.
Line 43: Line 43:
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}.  Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead.  Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}.  Hit Gengar five times to complete the stage.  Hitting the necessary Pokémon will earn points.  There is a time limit of 1:30 on the stage, as long as the player does not take this long to win, he can lose the ball an unlimited number of times without penalty.
This table is set in a graveyard where the player is attacked by several wild {{p|Gastly}}.  Hitting ten Gastly with the ball will cause {{P|Haunter}} to appear instead.  Hitting ten Haunter with the ball will draw out a giant {{p|Gengar}}.  Hit Gengar five times to complete the stage.  Hitting the necessary Pokémon will earn points.  There is a time limit of 1:30 on the stage, as long as the player does not take this long to win, he can lose the ball an unlimited number of times without penalty.


==Meowth Bonus Stage==
===Meowth Bonus Stage===


This is the first bonus stage on the Blue Field.
This is the first bonus stage on the Blue Field.
Line 49: Line 49:
A {{p|Meowth}} runs around the field.  When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins.  Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear.  Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen.  Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned.  This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6x.  Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points.  There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed).  Losing the ball before the stage is completed causes all the coin piles to disappear.
A {{p|Meowth}} runs around the field.  When the player hits Meowth with the ball, it will pause briefly and drop a pile of coins.  Up to six piles of coins can be on the field at a time; if there are six, hitting Meowth any more will not cause more coins to appear.  Collecting a pile of coins will earn points and cause a coin icon to appear at the top of the screen.  Collecting coin piles consecutively without hitting Meowth will apply a multiplier to both the number of coin icons added to the top of the screen and the points earned.  This multiplier is equal to the current number of coin piles consecutively collected, and thus can go no higher than 6x.  Once the player has 20 coin icons on top of the screen, the bonus stage is completed; however, the player is allowed to continue the bonus stage until time runs out or until he loses his current ball to gain more points.  There is a time limit of 1:00 on the stage, with unlimited extra balls (unless the stage is completed).  Losing the ball before the stage is completed causes all the coin piles to disappear.


==Seel Bonus Stage==
===Seel Bonus Stage===


This is the second bonus stage on the Blue Field.
This is the second bonus stage on the Blue Field.
Line 55: Line 55:
Three {{p|Seel}} swim around underwater, visible by their silhouettes.  Periodically, one will bring its head above water for a short time.  Hitting a Seel's exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen.  Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned.  This multiplier doubles with each Seel hit, but can go no higher than 256x.  Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball.  There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed).  Losing the ball before the stage is completed resets the multiplier.
Three {{p|Seel}} swim around underwater, visible by their silhouettes.  Periodically, one will bring its head above water for a short time.  Hitting a Seel's exposed head with the ball will cause it to duck back underwater, earning points and causing a circular icon to appear on top of the screen.  Hitting multiple Seel consecutively without letting one duck underwater on its own will apply a multiplier to both the icons added to the top of the screen and the points earned.  This multiplier doubles with each Seel hit, but can go no higher than 256x.  Once the player has 20 icons on top of the screen, the stage is completed, but the player is allowed to continue and earn more points until either time runs out or he loses his ball.  There is a time limit of 1:30 on the stage, with unlimited extra balls (unless the stage is completed).  Losing the ball before the stage is completed resets the multiplier.


==Mewtwo Bonus Stage==
===Mewtwo Bonus Stage===


This is the third bonus stage on both the Red and Blue Fields.
This is the third bonus stage on both the Red and Blue Fields.
30

edits