Appendix:Metagame terminology: Difference between revisions

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===Type Coverage===
===Type Coverage===
Type coverage refers to combinations of attacks that are unresisted. Common combinations for coverage are boltbeam (only resisted by {{p|Lanturn}} and {{p|Magnezone}}, and negated by {{p|Shedinja}}'s {{a|Wonder Guard}}) which is {{m|Thunderbolt}} and {{m|Ice Beam}}, and {{type2|Ghost}}/{{type2|Dark}}+{{type2|Fighting}} have perfect coverage, though this is not favorable because of the lack of reliable physical ghost attacks, or reliable fighting special attacks (though this can be remedied somewhat by {{m|Hidden Power}}).
Type coverage refers to combinations of attacks that are unresisted. Common combinations for coverage are BoltBeam (only resisted by {{p|Lanturn}} and {{p|Magnezone}}, and negated by {{p|Shedinja}}'s {{a|Wonder Guard}}) which is {{m|Thunderbolt}} and {{m|Ice Beam}}, or any combination of Electric-type and Ice-type attacks. {{type2|Ghost}}/{{type2|Dark}}/{{type2|Dragon}}+{{type2|Fighting}} attacks have perfect coverage, due to the fact that Ghost-type, Dark-type, and Dragon-type moves are all resisted by only Dark and Steel types (Dark-types resisting the first two, and Steel-types resisting all three). Both of these types are defensively weak to Fighting-type moves, meaning at best, a dual-typed Steel or Dark Pokémon will be neutral to Fighting (at worst, 4x weak). Thus all currently known Pokemon are at least neutral to these combinations.


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