Status move: Difference between revisions

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[[Image:StatusIC.gif|frame|right]]
[[Image:StatusIC.gif|frame|right]]
A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status effect]], or raises or lowers the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, and {{m|Recover}}.
A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status effect]], or raises or lowers the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}.


The majority of {{t|Normal}} and {{t|Psychic}} [[move]]s as well as the only {{t|Unknown}} move, {{m|Curse}}, are in this category. Very few moves of most other types are status moves: the {{t|Dragon}} type only features one status move, while types such as {{t|Fire}}, {{t|Fighting}}, and {{t|Steel}} only feature two status moves each.
The majority of {{t|Normal}} and {{t|Psychic}} [[move]]s as well as the only {{t|Unknown}} move, {{m|Curse}}, are in this category. Very few moves of most other types are status moves: the {{t|Dragon}} type only features one status move, while types such as {{t|Fire}}, {{t|Fighting}}, and {{t|Steel}} only feature two status moves each.