User talk:Chickasaurus: Difference between revisions

(Doko-Kashira Door glitch)
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==[[Doko-Kashira Door glitch]]==
==[[Doko-Kashira Door glitch]]==
What is it? Can you write an article about it? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:33, 17 February 2010 (UTC)
What is it? Can you write an article about it? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 10:33, 17 February 2010 (UTC)
It is basically an old glitch which only existed within Pokémon Green, I think the Japanese website Pokemonbug.oh.land.to were the first to document it and one of their users Giginet uploaded a video about it here [http://www.youtube.com/watch?v=SKmcDPtjx1I].
This is how it works:
#In Pokémon Green there was an extra feature, as well as the player being able to switch around Pokémon he or she could also switch around items, the oversight however was that if the player pressed select and went to the Pokémon screen he or she would arguably be able to "switch an item with a Pokémon".
#Pokémon past the sixth slot (or the amount of Pokémon the player actually has) when called will refer to other data in the game such as what kinds of items the player has, the location the player is and so on. (This is kind of like how the Super Glitch moves works, the Super Glitch moves actually correspond to other in-game data, so if you use up its PP it can have strange effects in the game)
#So, when you 'switch an item with a Pokémon' you are essentially switching around data past the sixth slot (or in the Doko-Kashira Door glitch the first slot because it is ideal to only have one Pokémon)
#By adding data concerning Oak's Parcel to the database the player can ensure that the next door that he or she walks through corresponds to a relative number of steps.
I did make a step by step method, here it is:
#The player should firstly start a New Game.
#The player should withdraw a Potion from the PC, so that he or she has one item.
#Walk out of the door and procede into the tall grass, wait until Professor Oak takes you into his lab.
#Choose any starter Pokémon
#After Gary chooses his Pokémon, attempt to leave Professor Oak's lab.
#Either defeat or lose to Gary and then procede out of the lab and through the grass on the way to Pewter Town.
#Procede to the Pokémart (known as 'SHOP' in Pokémon Green) and recieve Oak's Parcel.
#The player should procede back to Pallet Town but ensure that he or she enters a wild Pokémon battle on the way.
#Move to the Items option and use the Select button on Oak's Parcel.
#Select 'Cancel' and then select 'PKMN'.
#The cursor should still be white, choose Bulbasaur to switch it with Oak's Parcel.
#Check Bulbasaur's moves on the 'Fight' screen, to check that the game has not altered any undesirable bytes.
#If Bulbasaur's moves have not been changed run from the Pokémon battle and then walk exactly ''73'' steps, landing the last step in Gary's house in Pallet Town.
#The player should be near the house where HM02 Fly is normally obtainable, walk another ''5'' steps to the right and the move down so that it looks like the player is attempting to move through the house's ceiling, it is the spot one step north of its right hand corner.
#The player should appear in the northern section of the Cycling Road House, walk ''9'' steps and aim the last step to be through the exit to the north-east corner.
#Walk an extra 45 steps eastwards aim the last step to be through the double doors of Celadon Department Store (the door to the right.)
#The player should now be in a glitched version of the Hall of Fame room.
Note that if performed incorrectly or later on in the game this glitch can have very different effects because it is essentially like 'switching data'. --[[User:Chickasaurus|Chickasaurus]] 11:06, 17 February 2010 (UTC)
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