Heavy Slam (move): Difference between revisions

→‎Generations V and VI: standardize with Heat Crash, table a la Electro Ball; wording
m (→‎In other languages: Added Brazilian Portuguese from Guardians Rising (TCGO))
(→‎Generations V and VI: standardize with Heat Crash, table a la Electro Ball; wording)
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===Generations V and VI===
===Generations V and VI===
Heavy Slam deals varying damage depending on the [[weight]] of both the user and the target. The heavier the user is in comparison to its target, the more damage will be inflicted. The base power varies as follows:
Heavy Slam deals damage. Its [[power]] depends on the [[weight]] of both the user and the target; the lighter the target is in comparison to the user, the greater the power:


* 120 base power, if the target's weight is less than or equal to ⅕ (20%) of the user's weight.
{| class="roundy" align="left" style="background: #{{Steel color light}}; border: 3px solid #{{Steel color}}"
* 100 base power, if the target's weight is greater than ⅕ (20%) of the user's weight and less than or equal to ¼ (25%) of the user's weight.
|- align=center
* 80 base power, if the target's weight is greater than ¼ (25%) of the user's weight and less than or equal to ⅓ (33.3%) of the user's weight.
! style="{{roundytl|5px}}" | Target's Weight
* 60 base power, if the target's weight is greater than ⅓ (33.3%) of the user's weight and less than or equal to ½ of the user's weight (50%).
! style="{{roundytr|5px}}" | Power
* 40 base power, if the target's weight is greater than ½ (50%) of the user's weight.
|- style="background:#FFF"
| More than 50%
| 40
|- style="background:#FFF"
| 33.34% - 50%
| 60
|- style="background:#FFF"
| 25% - 33.33%
| 80
|- style="background:#FFF"
| 20% - 25%
| 120
|- style="background:#FFF"
| 20% or less
| 150
|}
<br clear="left">


===Generation VII===
===Generation VII===