Slugma (Pokémon)/Generation V learnset

← Slugma Slugma

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Yawn Normal Status 0000 00——% 10
011 Smog Poison Special 02020 07070% 20
055 Ember Fire Special 04040 100100% 25
1010 Rock Throw Rock Physical 05050 09090% 15
1414 Harden Normal Status 0000 00——% 30
1919 Recover Normal Status 0000 00——% 10
2323 Flame Burst Fire Special 07070 100100% 15
2828 AncientPower Rock Special 06060 100100% 5
3232 Amnesia Psychic Status 0000 00——% 20
3737 Lava Plume Fire Special 08080 100100% 15
4141 Rock Slide Rock Physical 07575 09090% 10
4646 Body Slam Normal Physical 08585 100100% 15
5050 Flamethrower Fire Special 09595 100100% 15
5555 Earth Power Ground Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Armor Poison Status —% 40
Curse Ghost Status —% 10
Earth Power Ground Special 90 100% 10
Heat Wave Fire Special 100 90% 10
Inferno Fire Special 100 50% 5
Memento Dark Status 100% 10
Rollout Rock Physical 30 90% 20
SmokeScreen Normal Status 100% 20
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Slugma in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slugma in that game.
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Slugma can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Slugma cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Rugged Mountain Inferno Fire Special 100 50% 5
Rugged Mountain Heat Wave Fire Special 100 90% 10
  • A superscript level indicates that Slugma can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see transfer-only moves for other generations