Slugma (Pokémon)/Generation VI learnset

← Slugma Slugma

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Yawn Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
0011 0011 Smog Poison Special 03030 070}}70% 20 Tough 4 ♥♥♥♥ 0  
0055 0066 Ember Fire Special 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
01010 0088 Rock Throw Rock Physical 05050 090}}90% 15 Tough 4 ♥♥♥♥ 0  
01414 01313 Harden Normal Status 0000 00—}}—% 30 Tough 2 ♥♥ 0  
N/AN/A 01515 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
N/AN/A 02020 Clear Smog Poison Special 05050 00—}}—% 15 Beautiful 2 ♥♥ 0  
02828 02222 Ancient Power Rock Special 06060 100}}100% 5 Tough 1 0  
02323 02727 Flame Burst Fire Special 07070 100}}100% 15 Beautiful 3 ♥♥♥ 0  
04141 02929 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
03737 03434 Lava Plume Fire Special 08080 100}}100% 15 Tough 2 ♥♥ 2 ♥♥
03232 03636 Amnesia Psychic Status 0000 00—}}—% 20 Cute 1 0  
04646 04141 Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
01919 04343 Recover Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
05050 04848 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
05555 05050 Earth Power Ground Special 09090 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5 Beautiful 1 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20 Cool 1 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM50  TM50 Overheat Fire Special 130130 090}}90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
TM59  TM59 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM83  TM83 Infestation Bug Special 02020 100}}100% 20 Cute 3 ♥♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM96  TM96 Nature Power Normal Status 0000 00—}}—% 20 Beautiful 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Acid Armor Poison Status —% 20 Tough 1 0  
Curse Ghost Status —% 10 Tough 3 ♥♥♥ 0  
Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
Guard Swap* Psychic Status —% 10 Clever 1 0  
Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
Inferno Fire Special 100 50% 5 Beautiful 1 4 ♥♥♥♥
Memento Dark Status 100% 10 Tough 8 ♥♥♥♥♥♥♥♥ 0  
Rollout Rock Physical 30 90% 20 Cute 3 ♥♥♥ 0  
Smokescreen Normal Status 100% 20 Clever 2 ♥♥ 3 ♥♥♥
Spit Up Normal Special 100% 10 Tough 1 0  
Stockpile Normal Status —% 20 Tough 1 0  
Swallow Normal Status —% 10 Tough 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Slugma in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slugma in that game.
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
X Y OR AS Earth Power Ground Special 90 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Slugma can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Slugma cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Slugma
  • Italic indicates a move that gets STAB only when used by an evolution of Slugma
  • Click on the generation numbers at the top to see transfer-only moves for other generations