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Slugma (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Slugma
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Yawn
Normal
Status
0000
—
00—
—%
10
01
1
Smog
Poison
Special
030
30
070
70%
20
06
6
Ember
Fire
Special
040
40
100
100%
25
08
8
Rock Throw
Rock
Physical
050
50
090
90%
15
13
13
Harden
Normal
Status
0000
—
00—
—%
30
15
15
Incinerate
Fire
Special
060
60
100
100%
15
20
20
Clear Smog
Poison
Special
050
50
00—
—%
15
22
22
Ancient Power
Rock
Special
060
60
100
100%
5
27
27
Flame Burst
Fire
Special
070
70
100
100%
15
29
29
Rock Slide
Rock
Physical
075
75
090
90%
10
34
34
Lava Plume
Fire
Special
080
80
100
100%
15
36
36
Amnesia
Psychic
Status
0000
—
00—
—%
20
41
41
Body Slam
Normal
Physical
085
85
100
100%
15
43
43
Recover
Normal
Status
0000
—
00—
—%
10
48
48
Flamethrower
Fire
Special
090
90
100
100%
15
50
50
Earth Power
Ground
Special
090
90
100
100%
10
Bold
indicates a move that gets
STAB
when used by Slugma
Italic
indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Slugma
Italic
indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Acid Armor
Poison
Status
—
—%
20
Curse
Ghost
Status
—
—%
10
Earth Power
Ground
Special
90
100%
10
Guard Swap
*
Psychic
Status
—
—%
10
Heat Wave
‡
Fire
Special
95
90%
10
Inferno
Fire
Special
100
50%
5
Memento
Dark
Status
—
100%
10
Rollout
Rock
Physical
30
90%
20
Smokescreen
Normal
Status
—
100%
20
Spit Up
Normal
Special
—
100%
10
Stockpile
Normal
Status
—
—%
20
Swallow
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Slugma in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Slugma in that game.
Bold
indicates a move that gets
STAB
when used by Slugma
Italic
indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Heat Wave
Fire
Special
95
90%
10
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
A black or white abbreviation in a colored box indicates that Slugma can be tutored the move in that game
A colored abbreviation in a white box indicates that Slugma cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Slugma
Italic
indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Slugma
Italic
indicates a move that gets STAB only when used by an evolution of Slugma
Click on the generation numbers at the top to see transfer-only moves for other generations