Slowking (Pokémon)/Generation VIII learnset

← Slowking Slowking

Slowking is available in Sword and Shield Version 1.2.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Slowking
Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Power Gem Rock Special 08080 100100% 20
011 Nasty Plot Dark Status 0000 00——% 20
011 Swagger Normal Status 0000 08585% 15
011 Tackle Normal Physical 04040 100100% 35
011 Curse Ghost Status 0000 00——% 10
011 Growl Normal Status 0000 100100% 40
011 Water Gun Water Special 04040 100100% 25
099 Yawn Normal Status 0000 00——% 10
1212 Confusion Psychic Special 05050 100100% 25
1515 Disable Normal Status 0000 100100% 20
1818 Water Pulse Water Special 06060 100100% 20
2121 Headbutt Normal Physical 07070 100100% 15
2424 Zen Headbutt Psychic Physical 08080 09090% 15
2727 Amnesia Psychic Status 0000 00——% 20
3030 Surf Water Special 09090 100100% 15
3333 Slack Off Normal Status 0000 00——% 10
3636 Psychic Psychic Special 09090 100100% 10
3939 Psych Up Normal Status 0000 00——% 10
4242 Rain Dance Water Status 0000 00——% 5
4545 Heal Pulse Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see level-up moves from other generations
Galarian Slowking
Generation VIII
Other generations:
IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Eerie Spell Psychic Special 08080 100100% 5
011 Power Gem Rock Special 08080 100100% 20
011 Nasty Plot Dark Status 0000 00——% 20
011 Swagger Normal Status 0000 08585% 15
011 Tackle Normal Physical 04040 100100% 35
011 Curse Ghost Status 0000 00——% 10
011 Growl Normal Status 0000 100100% 40
011 Acid Poison Special 04040 100100% 30
Evo.Evo. Eerie Spell Psychic Special 08080 100100% 5
099 Yawn Normal Status 0000 00——% 10
1212 Confusion Psychic Special 05050 100100% 25
1515 Disable Normal Status 0000 100100% 20
1818 Water Pulse Water Special 06060 100100% 20
2121 Headbutt Normal Physical 07070 100100% 15
2424 Zen Headbutt Psychic Physical 08080 09090% 15
2727 Amnesia Psychic Status 0000 00——% 20
3030 Surf Water Special 09090 100100% 15
3333 Slack Off Normal Status 0000 00——% 10
3636 Psychic Psychic Special 09090 100100% 10
3939 Psych Up Normal Status 0000 00——% 10
4242 Rain Dance Water Status 0000 00——% 5
4545 Heal Pulse Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking

By TM/TR

Slowking

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM02 TM02 Pay Day Normal Physical 04040 100}}100% 20
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM46 TM46 Weather Ball Normal Special 05050 100}}100% 10
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM63 TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM64 TM64 Avalanche Ice Physical 06060 100}}100% 10
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71 TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM83 TM83 Razor Shell Water Physical 07575 095}}95% 10
TM91 TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR19 TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR40 TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR63 TR63 Power Gem Rock Special 08080 100}}100% 20
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM04 TM04 Calm Mind Psychic Status 0000 —}}—% 20
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM11 TM11 Sunny Day Fire Status 0000 —}}—% 5
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM20 TM20 Safeguard Normal Status 0000 —}}—% 25
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM35 TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38 TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM48 TM48 Skill Swap Psychic Status 0000 —}}—% 10
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM60 TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM63 TM63 Nasty Plot Dark Status 0000 —}}—% 20
TM67 TM67 Recycle Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM72 TM72 Avalanche Ice Physical 06060 100}}100% 10
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77 TM77 Psych Up Normal Status 0000 —}}—% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 —}}—% 5
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see TM moves from other generations
Galarian Slowking
Generation VIII
Other generations:
IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM02 TM02 Pay Day Normal Physical 04040 100}}100% 20
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM46 TM46 Weather Ball Normal Special 05050 100}}100% 10
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM55 TM55 Brine Water Special 06565 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM63 TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM64 TM64 Avalanche Ice Physical 06060 100}}100% 10
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71 TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM74 TM74 Venoshock Poison Special 06565 100}}100% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM77 TM77 Hex Ghost Special 06565 100}}100% 10
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM83 TM83 Razor Shell Water Physical 07575 095}}95% 10
TM91 TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02 TR02 Flamethrower Fire Special 09090 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR15 TR15 Fire Blast Fire Special 110110 085}}85% 5
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR19 TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR22 TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR40 TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR63 TR63 Power Gem Rock Special 08080 100}}100% 20
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR78 TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR91 TR91 Venom Drench Poison Status 0000 100}}100% 20
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking

By breeding

Slowking

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Belch Poison Special 120 90% 10
Belly Drum Normal Status —% 10
Block Normal Status —% 5
Stomp Normal Physical 65 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Slowking in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slowking in that game.
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Belch Poison Special 120 90% 10
Belly Drum Normal Status —% 10
Block Normal Status —% 5
Future Sight* Psychic Special 120 100% 10
Snore Normal Special 50 100% 15
Stomp Normal Physical 65 100% 20
Wonder Room Psychic Status —% 10
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Slowking in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slowking in that game.
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see Egg moves from other generations
Galarian Slowking
Generation VIII
Other generations:
IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Belch Poison Special 120 90% 10
Belly Drum Normal Status —% 10
Block Normal Status —% 5
Stomp Normal Physical 65 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Slowking in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Slowking in that game.
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking

By tutoring

Slowking
Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Galarian Slowking
Generation VIII
Other generations:
IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking

By a prior evolution

Slowking
Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • Click on the generation numbers at the top to see moves from other generations
Galarian Slowking
Generation VIII
Other generations:
 - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII After You Normal Status 0000 00—}}—% 15
II III IV V VI VII Ally Switch Psychic Status 0000 00—}}—% 15
II III IV V VI VII Aqua Tail Water Physical 09090 090}}90% 10
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Dragon Tail Dragon Physical 06060 090}}90% 10
II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
II III IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
II III IV V VI VII Me First × Normal Status 0000 00—}}—% 20
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
II III IV V VI VII Quash Dark Status 0000 100}}100% 15
II III IV V VI VII Recycle Normal Status 0000 00—}}—% 10
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
II III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Trump Card × Normal Special 0000 00—}}—% 5
II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By transfer, only via prior evolution
Generation VIII
Prior evolution:
→Slowpoke
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI VII Fissure Ground Physical 0000 030}}30% 5
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Teleport Psychic Status 0000 00—}}—% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Slowking
  • Italic indicates a move that gets STAB only when used by an evolution of Slowking
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations