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Slakoth (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Slakoth
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Yawn
Normal
Status
0000
—
00—
—%
10
06
6
Encore
Normal
Status
0000
—
100
100%
5
09
9
Slack Off
Normal
Status
0000
—
00—
—%
10
14
14
Feint Attack
Dark
Physical
060
60
00—
—%
20
17
17
Amnesia
Psychic
Status
0000
—
00—
—%
20
22
22
Covet
Normal
Physical
060
60
100
100%
25
25
25
Chip Away
Normal
Physical
070
70
100
100%
20
30
30
Counter
Fighting
Physical
0000
—
100
100%
20
33
33
Flail
Normal
Physical
0000
—
100
100%
15
38
38
Play Rough
Fairy
Physical
090
90
090
90%
10
Bold
indicates a move that gets
STAB
when used by Slakoth
Italic
indicates a move that gets STAB only when used by an evolution of Slakoth
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Slakoth
Italic
indicates a move that gets STAB only when used by an evolution of Slakoth
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
After You
Normal
Status
—
—%
15
Body Slam
Normal
Physical
85
100%
15
Crush Claw
Normal
Physical
75
95%
10
Curse
Ghost
Status
—
—%
10
Hammer Arm
Fighting
Physical
100
90%
10
Night Slash
Dark
Physical
70
100%
15
Pursuit
Dark
Physical
40
100%
20
Slash
Normal
Physical
70
100%
20
Sleep Talk
Normal
Status
—
—%
10
Snore
Normal
Special
50
100%
15
Tickle
Normal
Status
—
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Slakoth in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Slakoth in that game.
Bold
indicates a move that gets
STAB
when used by Slakoth
Italic
indicates a move that gets STAB only when used by an evolution of Slakoth
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
After You
Normal
Status
—
—%
15
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Slakoth can be tutored the move in that game
A colored abbreviation in a white box indicates that Slakoth cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Slakoth
Italic
indicates a move that gets STAB only when used by an evolution of Slakoth
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
III
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
III
IV
V
VI
Sucker Punch
Dark
Physical
070
70
100}}
100%
5
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Slakoth
Italic
indicates a move that gets STAB only when used by an evolution of Slakoth
Click on the generation numbers at the top to see transfer-only moves for other generations