Skill
 If you were looking for the stat in the Pokéathlon, see Performance → Skill.
 If you were looking for the characteristic of Pokémon in Pokémon Picross, see Pokémon Picross → Skills.
 If you were looking for the skills in Pokémon Conquest, see Warrior Skill.
Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has at least one Skill, and may only have one Skill at a time. Pokémon that have multiple Skills may only switch their current Skill when a Skill Swapper enhancement is used on it. When a Pokémon Mega Evolves, its regular Skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.
Contents
Skill Level
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's Skill is able to be leveled up, with a maximum level of 5. Depending on the Skill, each level either increases the chance that the Skill will activate or increases the Skill's damage multiplier when the Skill is activated.
Skills are leveled up by filling the Skill Gauge. The enhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the Skill Booster M Stage! or as prizes. A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.
The table below describes the groups that Pokémon fall into according to the total number of points they require to reach each Skill Level.
Skill points to max 
50  54  61  70 (type A) 
70 (type B) 
100 (type A) 
100 (type B) 
120  150  200 

Level 1  —  —  —  —  —  —  —  —  —  — 
Level 2  3  2  3  2  5  2  5  5  15  10 
Level 3  10  9  8  9  15  9  20  30  45  50 
Level 4  25  27  23  30  40  30  40  70  100  100 
Level 5  50  54  61  70  70  100  100  120  150  200 
List of Skills
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: JP names for several skills. 
The following list of Skills is sorted by the order used within the game in the Search function of the Pokémon List.
The chance column shows the chance of the Skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the Skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a Skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, NonStop+, Swat, and Brute Force).
For a sortable list of which Pokémon use each skill, please see the full Pokémon list.
Index no.  Name (Japanese) 
Description/Notes  Effect  Chance (3/4/5 or morematch) 
Skill points to max 
Skill Level bonus 

76  Cheer おうえん 
Increases the chance that the next match's skill is triggered.
The activation chance for the next match's skill is raised 5%. Does not raise those that have a 0% activation rate. A megaphone appears on the topright corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. 
Other 

50  Chance:

159  Super Cheer スーパーおうえん 
Guarantees that the next match's skill is triggered.
Does not raise those that have a 0% activation rate. A megaphone appears on the topright corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. 
Other 

150  Chance:

45  Mega Boost メガパワー 
Fills the Mega Gauge of a Pokémon of the same type.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. 
Mega Gauge +3 

100 (type B) 
Chance:

51  Mega Boost+ メガパワー+ 
Fills the Mega Gauge of the same type of Pokémon more.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. 
Mega Gauge +6 

120  Chance:

52  Mega Boost++ ハイメガパワー 
Fills the Mega Gauge of same type of Pokémon even more.
Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. 
Mega Gauge +9 

120  Chance:

1  Opportunist きゅうしょをつく 
Rarely increases damage. *  Damage x1.5 

50  Damage:

2  Heavy Hitter パワーパンチ 
Sometimes increases damage.*  Damage x1.5 

(type B) 
70 Damage:

46  Hyper Punch ハイパーパンチ 
Sometimes deals even more damage. *  Damage x3 

(type A) 
70 Chance:

3  Dragon Talon ドラゴンのつめ 
Sometimes increases damage. *  Damage x1.5 

(type B) 
70 Chance:

67  Nosedive きゅうこうか 
Sometimes deals a lot more damage. *  Damage x5 

120  Chance:

71  Super Bolt スーパーボルト 
Rarely deals a ton of damage. *  Damage x10 

100 (type A) 
Damage:

118  Unity Power きずなのちから 
Sometimes deals a lot more damage. *  Damage x5 

100 (type B) 
Damage:

121  Try Hard ほんきをだす 
Rarely deals a ton of damage. *  Damage x10 

200  Damage:

120  Beast Power  Sometimes deals a lot more damage.  Damage x7 

61  Damage:

86  Psyburst  Sometimes deals a lot more damage.
Replaces the unused skill Flashover (かえん) as of 3DS version 1.5.2. 
Damage x5 

120  Damage:

111  Three Force スリーフォース 
Increases damage when you make a match of three.  Damage x2 

(type A) 
70 Damage:

4  Power of 4 4つのちから 
Increases damage when you make a match of four.  Damage x1.5 

120  Damage:

47  Power of 4+ 4つのちから+ 
Deals even more damage when you make a match of four.  Damage x3 

120  Damage:

119  4 Up 4アップ 
Increases damage when you make a match of four. Skill Level will go up more easily! *  Damage x1.5 

54  Damage:

115  Super Arrow スーパーアロー 
Rarely deals a ton of damage when you make a match of four. *  Damage x8 

120  Chance:

116  Super Tackle スーパータックル 
Rarely deals a ton of damage when you make a match of four. *  Damage x8 

120  Chance:

117  Super Voice スーパーボイス 
Rarely deals a ton of damage when you make a match of four. *  Damage x8 

120  Chance:

112  Full Power フルパワー 
Rarely deals a ton of damage when you make a match of four. *  Damage x10 

100 (type B) 
Chance:

113  Demolish ふんさい 
Sometimes deals a ton of damage when you make a match of four. *  Damage x9 

61  Chance:

5  Power of 5 5つのちから 
Increases damage when you make a match of five. *  Damage x1.5 

120  Damage:

48  Power of 5+ 5つのちから+ 
Deals even more damage when you make a match of five. *  Damage x3 

120  Damage:

114  Extinction  Rarely deals a ton of damage when you make a match of five.  Damage x16 

120  Chance:

73  Cross Attack ＋アタック 
Increases damage when making a + shaped match. *
The first two matches of the combo both deal increased damage. 
Damage x3 

100 (type A) 
Damage:

74  LBoost Lアタック 
Increases damage when making an Lshaped match. *
The first two matches of the combo both deal increased damage. 
Damage x3 

100 (type A) 
Damage:

75  TBoost Tアタック 
Increases damage when making a Tshaped match. *
The first two matches of the combo both deal increased damage. 
Damage x3 

100 (type A) 
Damage:

110  Cross Attack+ ＋アタック+ 
Deals even more damage when making a + shaped match. *
The first two matches of the combo both deal increased damage. 
Damage x4 

120  Damage:

9  RiskTaker アップダウン 
Damage may randomly be increased or decreased.
Damage is a randomly chosen number between BaseDamage/3 and BaseDamage×3, rounded down. This is then multiplied by the Skill Level bonus. 
Damage x1/33 

(type A) 
70 Damage:

40  Burn やけどさせる 
Leaves the foe burned.
When triggered, burns the opponent for 2 moves. A burned Pokémon takes 50% more damage from Firetype Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragontype Pokémon are immune to burns. 
Damage x1.5 

120  Chance:

153  Burn+ やけどさせる+ 
Rarely leaves the foe burned for an even longer period of time
When triggered, burns the opponent for 10 moves. A burned Pokémon takes 50% more damage from Firetype Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragontype Pokémon are immune to burns. 
Damage x1.5 

120  Chance:

41  Spookify こわがらせる 
Leaves the foe spooked.
When triggered, spooks the opponent for 2 moves. A spooked Pokémon takes 50% more damage from Ghosttype Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Darktype Pokémon are immune to being spooked. 
Damage x1.5 

100 (type B) 
Chance:

144  Spookify+ こわがらせる+ 
Sometimes leaves foe spooked for even longer when you make a match of four or more.
When triggered, spooks the opponent for 6 moves. A spooked Pokémon takes 50% more damage from Ghosttype Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Darktype Pokémon are immune to being spooked. 
Damage x1.5 

100 (type B) 
Chance:

42  Freeze こおらせる 
Leaves the foe frozen.
When triggered, freezes the opponent for 3 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Icetype Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairytype Pokémon are immune to being frozen. 
Damage x1.2 

100 (type B) 
Chance:

143  Freeze+ こおらせる+ 
Sometimes leaves the foe frozen for a long time when you make a match of four or more.
When triggered, freezes the opponent for 7 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Icetype Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairytype Pokémon are immune to being frozen. 
Damage x1.2 

120  Chance:

150  Nap Time ねむけをさそう 
Leaves the foe asleep.
When triggered, puts the opponent to sleep for 2 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Darktype Pokémon are immune to sleep. 
Damage x1.2 

100 (type B) 
Chance:

43  Sleep Charm ねむらせる 
Leaves the foe asleep.
When triggered, puts the opponent to sleep for 3 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Darktype Pokémon are immune to sleep. 
Damage x1.2 

100 (type B) 
Chance:

152  Lightning ライトニング 
Leaves the foe paralyzed for a short period of time.
When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairytype Pokémon are immune to paralysis. 
Other 

(type A) 
70 Damage:

44  Paralyze まひさせる 
Leaves the foe paralyzed.
When triggered, paralyzes the opponent for 2 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairytype Pokémon are immune to paralysis. 
Other 

(type A) 
70 Chance:

66  Shock Attack ショックこうげき 
Leaves the foe paralyzed for a longer period of time.
When triggered, paralyzes the opponent for 4 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairytype Pokémon are immune to paralysis. 
Other 

100 (type B) 
Chance:

92  Dragon Shriek ドラコンのさけび 
Leaves the foe paralyzed for a longer period of time.
When triggered, paralyzes the opponent for 5 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairytype Pokémon are immune to paralysis. 
Other 

100 (type B) 
Damage:

151  Paralyze+ まひさせる+ 
Rarely leaves the foe paralyzed for an even longer period of time.
When triggered, paralyzes the opponent for 10 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairytype Pokémon are immune to paralysis. 
Other 

(type A) 
70 Chance:

84  Poison どくにする 
Leaves the foe poisoned.
When triggered, poisons the opponent for 6 moves. A poisoned Pokémon takes 50% more damage from Poisontype Pokémon (However, the activation move only takes 20% more damage). Poison, Ground, Rock, Ghost, and Steeltype Pokémon are immune to being poisoned. 
Damage x1.5* 

100 (type B) 
Chance:

37  Astonish おどろかす 
Can delay your opponent's disruptions for a turn.
As of 3DS v1.5, it is being stated lessclearly ingame as 'Delays your opponent's disruptions.' 
Other 

(type A) 
70 Damage:

88  Constrict からみつく 
Can delay your opponent's disruptions for two turns.
As of 3DS v1.5, it is being stated lessclearly ingame as 'Delays your opponent's disruptions even more.' 
Damage x2 

100 (type B) 
Chance:

36  Chill さむけ 
Can delay your opponent's disruptions for a turn.
As of 3DS v1.5, it is being stated lessclearly ingame as 'Delays your opponent's disruptions.' 
Other 

(type A) 
70 Chance:

38  Flap はばたく 
Can delay your opponent's disruptions for a turn.*
Only affects Groundtype Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6. 
Other 

100 (type B) 
Damage:

87  Whirlpool うずしお 
Can delay your opponent's disruptions for a turn.
As of 3DS v1.5, it is being stated lessclearly ingame as 'Delays your opponent's disruptions.' 
Other 

(type A) 
70 Chance:

145  Fascinate  Can delay your opponent's disruptions for two turns.
It is being stated lessclearly ingame as 'Delays your opponent's disruptions.' 
Other 

100 (type B) 
Chance:

156  Sand Sport  Can delay your opponent's disruptions for three turns.
It is being stated lessclearly ingame as 'Delays your opponent's disruptions even more.' 
Other 

100 (type B) 
Damage:

26  Prank いたずら 
Sometimes changes when a foe will next disrupt your play.
Changes the countdown to a random number between 1 and its maximum. 
Other 

50  Chance:

39  Mind Zap わすれさせる 
Can reset your opponent's disruption counter to maximum.
Changes the countdown to its original value. 
Other 

100 (type B) 
Chance:

154  Possession ひょうい 
Can reset your opponent's disruption counter to maximum.
It is being stated erroneously ingame as 'Can delay your opponent's disruptions for a turn.' 
Other 

100 (type B) 
Chance:

155  Calm Down なごませる 
Can reset your opponent's disruption counter to maximum.
It is being stated erroneously ingame as 'Can delay your opponent's disruptions for a turn.' 
Other 

100 (type B) 
Chance:

20  Quake ゆさぶる 
Sometimes increases damage and leaves opponent paralyzed for a short period of time..
When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairytype Pokémon are immune to paralysis. 
Damage x1.2 

(type A) 
70 Chance:

149  Daunt ひるませる 
Can delay your opponent's disruptions for a turn and also increases damage.
As of 3DS v1.5, it is being stated lessclearly ingame as 'Delays your opponent's disruptions and increases damage.' 
Damage x1.2 

(type A) 
70 Damage:

147  Crushing Step ふみつける 
Can delay your opponent's disruptions for a turn and also increases damage.
As of 3DS v1.5, it is being stated lessclearly ingame as 'Delays your opponent's disruptions and increases damage.' 
Damage x2 

100 (type B) 
Damage:

146  Shadow Shock  Delays your opponent's disruptions for two turns and deals even more damage.
It is being stated lessclearly ingame as 'Delays your opponent's disruptions and deals even more damage.' 
Damage x3 

120  Damage:

148  Power Hug  Delays your opponent's disruptions for two turns and deals a lot more damage.
It is being stated lessclearly ingame as 'Delays your opponent's disruptions and deals a lot more damage.' 
Damage x5 

50  Damage:

6  LastDitch Effort さいごのちから 
Increases damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. 
Damage x5 

100 (type B) 
Damage:

10  Swarm むしのしらせ 
Increases damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. 
Damage x5 

(type A) 
70 Chance:

11  Steely Resolve はがねのこころ 
Increases damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. 
Damage x4 

100 (type B) 
Damage:

123  Hyper Bolt ハイパーボルト 
Deals a lot more damage when things are looking desperate.
Activates only during last 4 turns or last 10 seconds. 
Damage x7 

120  Damage:

89  Final Effort ラストワン 
Deals a ton of damage when there are no more moves left.
Activates only during the final turn or last 3 seconds. 
Damage x7 

(type A) 
70 Damage:

12  Pyre おくりび 
Increases damage done by any Fire types in the combo.  Damage x2 

120  Chance:

14  Pummel そうこうげき 
Increases damage done by any Fighting types in the combo.  Damage x2 

120  Chance:

13  Dancing Dragons ドラゴンコンボ 
Increases damage done by any Dragon types in the combo.  Damage x2 

100 (type B) 
Chance:

15  Pixie Power フェアリーパワー 
Increases damage done by any Fairy types in the combo.  Damage x2 

100 (type B) 
Chance:

16  Sinister Power ダークパワー 
Increases damage done by any Dark types in the combo.  Damage x2 

100 (type B) 
Chance:

81  Ice Dance こおりのまい 
Increases damage done by Ice types in the combo.  Damage x1.8 

100 (type B) 
Chance:

82  Ground Forces グランドコンボ 
Increases damage done by Ground types in the combo.  Damage x2 

100 (type B) 
Chance:

99  Big Wave ビッグウェーブ 
Increases damage done by any Water types in the combo.  Damage x2 

100 (type B) 
Chance:

100  Conduction  Increases damage done by any Electric types in the combo.  Damage x2 

120  Chance:

101  Metal Combo メタルコンボ 
Increases damage done by any Steel types in the combo.  Damage x2 

150  Chance:

102  Phantom Combo ファントムコンボ 
Increases damage done by any Ghost types in the combo.  Damage x2 

150  Chance:

105  Leaf Combo リーフコンボ 
Increases damage done by any Grass types in the combo.  Damage x2 

120  Chance:

106  Rock Combo ロックコンボ 
Increases damage done by any Rock types in the combo.  Damage x2 

120  Chance:

107  Bug Combo バグズコンボ 
Increases damage done by any Bug types in the combo.  Damage x2 

120  Chance:

68  Sky Blast スカイコンボ 
Increases damage done by any Flying types in the combo.  Damage x2 

120  Chance:

80  Poison Pact ポイズンコンボ 
Increases damage done by Poison types in the combo.  Damage x2 

120  Chance:

103  Shadow Dance シャドーダンス 
Deals even more damage done by Ghost types in the combo when you make a match of five.*  Damage x3 

54  Chance:

108  Psychic Combo サイココンボ 
Increases damage done by any Psychic types in the combo.  Damage x2 

120  Chance:

104  Typeless Combo タイプレスコンボ 
Increases damage done by any types in the combo.  Damage x2.5 

150  Chance:

50  Double Normal ノーマルコンボ 
Deals a lot more damage done by any Normal types in the combo. *  Damage x4 

100 (type B) 
Chance:

77  Paralysis Combo まひコンボ 
Increases damage done by combos if the foe is paralyzed.
It will also activate if the foe is stunned due to the Astonish, Chill, Constrict, Crushing Step, Daunt, Flap, or Whirlpool Skills. 
Damage x1.5 

(type A) 
70 Chance:

78  Sleep Combo ねむりコンボ 
Increases damage done by combos if the foe is asleep.  Damage x1.5 

100 (type B) 
Chance:

79  Relentless たたみかける 
Increases damage done by combos if foe has any status condition.
It will also activate if the enemy is afflicted by Disruption Delay. 
Damage x1.2 

100 (type B) 
Damage:

17  Crowd Control むれをなす 
Increases damage when there are more <Pokémon> in the puzzle area.*
Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. 
Damage +50×P 

100 (type B) 
Chance:

131  Crowd Control+ むれをなす+ 
Deals even more damage when there are more <Pokémon> in the puzzle area. *
Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. 
Damage +100×P 

100 (type B) 
Chance:

18  Counterattack はんげき 
Deals even more damage the more disruptions there are. *
Damage is increased by +20 times the number of disruptions (breakablerocks, unbreakableblocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+. 
Damage +20×D 

100 (type A) 
Damage:

130  Counterattack+ はんげき+ 
Deals even more damage the more disruptions there are. *
Damage is increased by +100 times the number of disruptions (breakablerocks, unbreakableblocks and Coins) on the board. This additional damage is unaffected by type effectiveness and Attack Power+. 
Damage +100×D 

120  Chance:

49  Crowd Power あつまるちから 
Increases damage when there are more <Pokémon> in the puzzle area. *
Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. 
Damage +50×P 

100 (type B) 
Damage:

83  Flash Mob だんけつ 
Increases damage when there are more Pokémon with the same type in the puzzle area. *
Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by type effectiveness and Attack Power+. 
Damage +30×P' 

(type A) 
70 Chance:

19  Vitality Drain パワードレイン 
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. 
Other 

50  Chance:

128  Hyper Drain  Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. 
Other 

70 (type A) 
Chance:

69  Poisonous Mist どくのきり 
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. 
Other 

50  Chance:

70  Downpour おおあめ 
Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. 
Other 

50  Chance:

129  Absorb すいとる 
Does more damage when the opponent has more HP left.
Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. 
Other 

50  Chance:

127  Big Eater  Does more damage when the opponent has more HP left.
Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
On stages without an HP bar, it always deals 0 damage. 
Other 

120  Chance:

7  Hitting Streak れんげき 
Increases damage when it is triggered in a row. *
Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations). 
Damage x1.22* 

100 (type B) 
Chance:

126  Hitting Streak+ れんげき+ 
Deals even more damage the more times in a row it is triggered.
Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to ten times the base damage (at 6 or more consecutive activations). 
Damage x1.510* 

120  Chance:

8  Damage Streak ノンストップ 
Increases damage when it is triggered in a row. *
Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to twice the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus. 
Damage x1.22* 

100 (type B) 
Damage:

124  Non Stop+ ノンストップ+ 
Deals even more damage the more times in a row it is triggered.
Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to ten times the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus. 
Damage x210* 

120  Damage:

85  Toxic Stress どくがさね 
Increases damage when it is triggered in a row. *
Damage is multiplied by 1.5, 2 and 3 to the first, second and thirdandmore times it has been triggered respectively. 
Damage x1.53* 

100 (type B) 
Chance:

125  Up, Up, Up  Deals even more damage the more times in a row it is triggered.
Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to twenty times the base damage (at 5 or more consecutive activations). 
Damage x220* 

200  Chance:

163  Hammering Streak  Increases damage when it is triggered in a row.
Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to three times the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus. 
Damage x1.53* 

120  Damage:

22  Swat たたきおとす 
Increases damage against Flying, Bug, or Fairy types.
Psychictype attacks against Flying, Bug, or Fairytype Pokémon are super effective for the entire combo. 
Damage x2 

(type A) 
70 Damage:

23  Brute Force ちからおし 
Increases damage for attacks that are not very effective.
All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo. Will trigger regardless of the user's type matchup. 
Damage x2 

(type A) 
70 Damage:

30  Rock Break いわをけす 
Destroys one breakablerock disruption without fail.  Other 

50  Damage:

54  Rock Break+ いわをけす+ 
Sometimes destroys three breakablerock disruptions.  Other 

120  Chance:

55  Rock Break++ いわをけす++ 
Sometimes destroys five breakablerock disruptions.  Other 

120  Chance:

132  Rock Shot いわはじき 
Erases two breakablerock disruptions and increases damage. *  Damage x2 

120  Damage:

160  Rock Shot α  Erases seven breakablerock disruptions and increases damage.  Damage x2 

200  Damage:

31  Cloud Clear くもばらい 
Clears away one blackcloud disruption without fail.  Other 

50  Damage:

56  Cloud Clear+ くもばらい+ 
Sometimes clears away three blackcloud disruptions.  Other 

120  Chance:

57  Cloud Clear++ くもばらい++ 
Sometimes clears away five blackcloud disruptions.  Other 

120  Chance:

135  Cloud Shot くもはじき 
Clears away two blackcloud disruptions and increases damage.  Damage x2 

120  Damage:

32  Block Smash ブロックくずし 
Clears one unbreakableblock disruption without fail.  Other 

50  Damage:

58  Block Smash+ ブロックくずし+ 
Sometimes clears three unbreakableblock disruptions.  Other 

120  Chance:

59  Block Smash++ ブロックブレイク 
Sometimes clears five unbreakableblock disruptions.  Other 

120  Chance:

140  Block Off ブロックオフ 
Rarely clears 10 unbreakableblock disruptions. *  Other 

120  Chance:

142  Block Shot ブロックはじき 
Erases two unbreakableblock disruptions and increases damage.  Damage x2 

120  Damage:

141  Destruction  Erases one unbreakableblock disruption and deals a lot more damage.  Damage x5 

200  Damage:

33  Eject ふりはらう 
Removes one nonSupport Pokémon icon without fail.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. 
Other 

(type A) 
70 Damage:

60  Eject+ ふりはらう+ 
Sometimes removes three nonSupport Pokémon icons.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. 
Other 

120  Chance:

61  Eject++ ふりはらう++ 
Sometimes removes five nonSupport Pokémon icons.
Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon. 
Other 

120  Chance:

91  Dragon Sweep ドラコンのしっぽ 
Sometimes removes two nonSupport Pokémon.  Other 

100 (type B) 
Damage:

139  Eliminate  Rarely removes all nonSupport Pokémon.  Other 

120  Chance:

138  Shot Out はじきだす 
Erases two nonSupport Pokémon and increases damage.  Damage x2 

120  Damage:

34  Barrier Bash バリアけし 
Removes one barriertype disruption without fail.
The icon inside the barrier remains. 
Other 

(type A) 
70 Damage:

62  Barrier Bash+ バリアけし+ 
Sometimes removes three barriertype disruptions.
The icons inside the barriers remain. 
Other 

120  Chance:

63  Barrier Bash++ バリアけし++ 
Sometimes removes five barriertype disruptions.
The icons inside the barriers remain. 
Other 

120  Chance:

137  Barrier Break  Rarely removes all barriertype disruptions.
The icons inside the barriers remain. 
Other 

120  Chance:

136  Barrier Shot バリアはじき 
Removes two barriertype disruptions and increases damage.
The icons inside the barriers remain. 
Damage x2 

120  Damage:

161  Barrier Shot Ω  Erases seven barriertype disruptions and increases damage.
The icons inside the barriers remain. 
Damage x2 

200  Damage:

24  Quirky きまぐれ 
Sometimes erases one extra matching Pokémon elsewhere.  Other 

50  Chance:

25  Quirky+ きまぐれ+ 
Sometimes erases two extra matching Pokémon elsewhere.  Other 

(type A) 
70 Chance:

133  Quirky++ きまぐれ++ 
Rarely erases five extra matching Pokémon elsewhere.  Other 

120  Chance:

134  Blindside やみうち 
Sometimes erases two extra matching Pokémon elsewhere.  Other 

100 (type B) 
Damage:

162  Hide and Seek  Sometimes erases seven extra matching Pokémon elsewhere.  Other 

150  Chance:

27  Stabilize オジャマけし 
Sometimes erases one of the foe's disruptions on the board.
Erases 1 breakablerock, unbreakableblock, blackcloud, barrier, or Coin. 
Other 

(type A) 
70 Chance:

28  Stabilize+ オジャマけし+ 
Sometimes erases two of the foe's disruptions on the board.
Erases 2 breakablerocks, unbreakableblocks, blackclouds, barriers, or Coins. 
Other 

100 (type B) 
Chance:

53  Stabilize++ オジャマけし++ 
Occasionally erases five of the foe's disruptions on the board.
Erases 5 breakablerocks, unbreakableblocks, blackclouds, barriers, or Coins. 
Other 

120  Chance:

35  Swap いれかえ 
Sometimes replaces a disruption with this Pokémon.
Replaces 1 breakablerock, unbreakableblock, or Coin. Barrier and blackcloud disruptions are not destroyed if the target is underneath one. 
Other 

50  Chance:

64  Swap+ いれかえ+ 
Sometimes replaces three disruptions with this Pokémon.
Replaces 3 breakablerocks, unbreakableblocks, or Coins. Barrier and blackcloud disruptions are not destroyed if the targets are underneath any. 
Other 

120  Chance:

65  Swap++ いれかえ++ 
Sometimes replaces five disruptions with this Pokémon.
Replaces 5 breakablerocks, unbreakableblocks, or Coins. Barrier and blackcloud disruptions are not destroyed if the targets are underneath any. 
Other 

120  Chance:

98  Transform へんしん 
Changes up to 3 <Pokémon> into another Support Pokémon.  Other 

100 (type B) 
Chance:

94  Rockify いわにする 
Sometimes turns two nonSupport Pokémon into rocks.
Prior to 3DS v1.5, it is stated erroneously ingame as "Occasionally turns one nonSupport Pokémon into a rock. 
Other 

(type A) 
70 Chance:

157  Rockify+  Sometimes turns up to 10 nonSupport Pokémon into rocks.  Other 

120  Chance:

95  Blockify ブロックにする 
Sometimes turns two nonSupport Pokémon into blocks.
Prior to 3DS v1.5, it is stated erroneously ingame as "Occasionally turns one nonSupport Pokémon into a block. 
Other 

(type A) 
70 Chance:

Unused Skills
These Skills exist with the game data, but are not currently used by any Pokémon. They may be used by a Pokémon in a future update. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused Skills were introduced in or after version 1.2.0.
Index no.  Name (Japanese) 
Description/Notes  Effect  Chance (3/4/5 or morematch) 
Skill points to max 
Skill Level bonus 

21  Fearless こわいものしらず 
Increases damage in the combo if the opponent is Ghost type.
Attacks against Ghosttype Pokémon are super effective. 
Other 

(type A) 
70 Damage:

29  Disrupt Buster オジャマブレイク 
Rarely erases all of the foe's disruptions.  Other 

200  Chance:

72  Good Luck こううん 
Makes it more likely to receive items when set as a Support Pokémon.  Drop rate x1.2 
N/A 
200  Drop rate:

90  Fury of 5 いちげき 
Deals even more damage when you make a match of five.  Damage x4 

200  Damage:

93  Goad おこらせる 
Sometimes forces the foe to trigger its disruption immediately.  Other 

200  Chance:

96  Prospector はっくつ 
Changes one rock into a Coin.  Other 

200  Chance:

97  Alchemist れんきん 
Changes one block into a Coin.  Other 

200  Chance:

109  Poison Rush  Increases damage done by combos if the foe is poisoned.  Damage x2 

70 (type A) 
Chance:

122  5 Up  Increases damage when you make a match of five. Skill Level will go up more easily!  Damage x1.5 

54  Damage:

158  Blockify+  Sometimes turns up to 10 nonSupport Pokémon into blocks.  Other 

120  Chance:

Mega Effect list
 Main article: Mega Effects
The list of Pokémon Mega Effect abilities in Pokémon Shuffle is located at the Mega Effects page.
Trivia
 The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its actual Skill, Swap+.
In other languages

Specific Skills
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Some names of other languages. 
Unused Skills
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. 