Simipour (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leer Normal Status 0000 100100% 30
011 Lick Ghost Physical 03030 100100% 30
011 Fury Swipes Normal Physical 01818 08080% 15
011 Scald Water Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41  TM41 Torment Dark Status 0000 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Aqua Ring Water Status —% 20
      
   
Aqua Tail Water Physical 90 90% 10
      
      
   
Astonish Ghost Physical 30 100% 15
      
     
Covet Normal Physical 60 100% 25
      
 
Disarming Voice Fairy Special 40 —% 15
      
      
    
Hydro Pump Water Special 110 80% 5
      Low Kick Fighting Physical 100% 20
      
     
Mud Sport Ground Status —% 15
      
      
      
   
Nasty Plot Dark Status —% 20
    Role Play Psychic Status —% 10
     Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Simipour in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Simipour in that game.
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Covet Normal Physical 60 100% 25
S M US UM Endeavor Normal Physical 100% 5
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gastro Acid Poison Status 100% 10
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Throat Chop Dark Physical 80 100% 15
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pledge Water Special 80 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Simipour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Simipour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
V - VI - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Scratch Normal Physical 40 100% 35
  Play Nice Normal Status —% 20
  Water Gun Water Special 40 100% 25
  Water Sport Water Status —% 15
  Bite Dark Physical 60 100% 25
  Brine Water Special 65 100% 10
  RecycleSM Normal Status —% 10
  Natural Gift Normal Physical 100% 15
  Crunch Dark Physical 80 100% 15
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Cut Normal Physical 05050 095}}95% 30
V VI Dig Ground Physical 08080 100}}100% 10
V VI Dive Water Physical 08080 100}}100% 10
V VI Hone Claws Dark Status 0000 00—}}—% 15
V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Simipour
  • Italic indicates a move that gets STAB only when used by an evolution of Simipour
  • Click on the generation numbers at the top to see transfer-only moves for other generations