Shinx (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
055 Leer Normal Status 0000 100100% 30
099 Charge Electric Status 0000 00——% 20
1313 Spark Electric Physical 06565 100100% 20
1717 Bite Dark Physical 06060 100100% 25
2121 Roar Normal Status 0000 100100% 20
2525 Swagger Normal Status 0000 09090% 15
2929 Thunder Fang Electric Physical 06565 09595% 15
3333 Crunch Dark Physical 08080 100100% 15
3737 Scary Face Normal Status 0000 100100% 10
4141 Discharge Electric Special 08080 100100% 15
4545 Wild Charge Electric Physical 09090 100100% 15
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM70 Flash Normal Status 0000 100}}100% 20
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  TM95 Snarl Dark Special 05555 095}}95% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
  
Double Kick Fighting Physical 30 100% 30
      
      
   
Fire Fang Fire Physical 65 95% 15
      
      
      
  
Helping Hand Normal Status —% 20
      
   
Howl Normal Status —% 40
      
     
Ice Fang Ice Physical 65 95% 15
      
      
Night Slash Dark Physical 70 100% 15
      
      
      
      
      
      
  
Quick Attack Normal Physical 40 100% 30
    Shock Wave Electric Special 60 —% 20
     Signal Beam Bug Special 75 100% 15
      
      
  
Swift Normal Special 60 —% 20
      
      
      
      
      
    
Take Down Normal Physical 90 85% 20
      
      
   
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Shinx in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shinx in that game.
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Shinx can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shinx cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Magnet Rise Electric Status —% 10
Pleasant Forest Night Slash Dark Physical 70 100% 15
  • A superscript level indicates that Shinx can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Captivate Normal Status 0000 100}}100% 20
IV Endure Normal Status 0000 00—}}—% 10
IV Fury Cutter Bug Physical 02020 095}}95% 20
IV Headbutt Normal Physical 07070 100}}100% 15
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see transfer-only moves for other generations