Shinx (Pokémon)/Generation VIII learnset

← Shinx Shinx

Shinx is available in Sword and Shield Version 1.2.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
044 Thunder Shock Electric Special 04040 100100% 30
088 Charge Electric Status 0000 00——% 20
1212 Bite Dark Physical 06060 100100% 25
1616 Spark Electric Physical 06565 100100% 20
2020 Roar Normal Status 0000 00——% 20
2424 Volt Switch Electric Special 07070 100100% 20
2828 Scary Face Normal Status 0000 100100% 10
3232 Thunder Wave Electric Status 0000 09090% 20
3636 Crunch Dark Physical 08080 100100% 15
4040 Discharge Electric Special 08080 100100% 15
4444 Swagger Normal Status 0000 08585% 15
4848 Wild Charge Electric Physical 09090 100100% 15
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 9 Quick Attack Normal Physical 40 50 30 100% 100% 20
5 14 Thunder Shock Electric Special 40 50 30 100% 100% 25
9 18 Bite Dark Physical 60 75 45 100% 100% 20
15 25 Thunder Fang Electric Physical 65 80 50 95% 100% 15
21 31 Thunder Wave Electric Status 90% 100% 20
29 40 Crunch Dark Physical 80 100 60 100% 100% 10
37 48 Wild Charge Electric Physical 85 105 65 100% 100% 10
47 59 Thunder Electric Special 100 120 80 75% 90% 5
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM47 TM47 Fake Tears Dark Status 0000 100}}100% 20
TM66 TM66 Thunder Fang Electric Physical 06565 095}}95% 15
TM67 TM67 Ice Fang Ice Physical 06565 095}}95% 15
TM68 TM68 Fire Fang Fire Physical 06565 095}}95% 15
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM80 TM80 Volt Switch Electric Special 07070 100}}100% 20
TM85 TM85 Snarl Dark Special 05555 095}}95% 15
TM93 TM93 Eerie Impulse Electric Status 0000 100}}100% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR32 TR32 Crunch Dark Physical 08080 100}}100% 15
TR80 TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86 TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR90 TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR97 TR97 Psychic Fangs Psychic Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM05 TM05 Roar Normal Status 0000 00—}}—% 20
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM34 TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM78 TM78 Snarl Dark Special 05555 095}}95% 15
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Baby-Doll Eyes Fairy Status 100% 30
Double Kick Fighting Physical 30 100% 30
Howl Normal Status —% 40
Night Slash Dark Physical 70 100% 15
Quick Attack Normal Physical 40 100% 30
Shock Wave Electric Special 60 —% 20
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Shinx in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shinx in that game.
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Baby-Doll Eyes Fairy Status 100% 30
Double Kick Fighting Physical 30 100% 30
Eerie Impulse Electric Status 100% 15
Fake Tears Dark Status 100% 20
Fire Fang Fire Physical 65 95% 15
Helping Hand Normal Status —% 20
Howl Normal Status —% 40
Ice Fang Ice Physical 65 95% 15
Night Slash Dark Physical 70 100% 15
Quick Attack Normal Physical 40 100% 30
Swift Normal Special 60 —% 20
Take Down Normal Physical 90 85% 20
Thunder Fang Electric Physical 65 95% 15
  • Moves marked with an asterisk (*) must be chain bred onto Shinx in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shinx in that game.
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Baby-Doll Eyes Fairy Status 100% 100% 20
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Fire Fang Fire Physical 65 80 50 95% 100% 15
LA Ice Fang Ice Physical 65 80 50 95% 100% 15
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Play Rough Fairy Physical 85 105 65 90% 100% 10
LA Rest Psychic Status —% —% 10
LA Snarl Dark Special 60 75 45 100% 100% 15
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Thunder Fang Electric Physical 65 80 50 95% 100% 15
LA Wild Charge Electric Physical 85 105 65 100% 100% 10
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Captivate × Normal Status 0000 100}}100% 20
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Magnet Rise Electric Status 0000 00—}}—% 10
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Strength Normal Physical 08080 100}}100% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Shinx
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations