Shedinja (Pokémon)/Generation VIII learnset

← Shedinja Shedinja

Shedinja is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shadow Claw Ghost Physical 07070 100100% 15
011 Grudge Ghost Status 0000 00——% 5
011 Mud-Slap Ground Special 02020 100100% 10
011 Metal Claw Steel Physical 05050 09595% 35
011 Dig Ground Physical 08080 100100% 10
011 Scratch Normal Physical 04040 100100% 35
011 Sand Attack Ground Status 0000 100100% 15
011 Harden Normal Status 0000 00——% 30
011 False Swipe Normal Physical 04040 100100% 40
1515 Confuse Ray Ghost Status 0000 100100% 10
2323 Absorb Grass Special 02020 100100% 25
2929 Shadow Sneak Ghost Physical 04040 100100% 30
3636 Fury Swipes Normal Physical 01818 08080% 15
4343 Mind Reader Normal Status 0000 00——% 5
5050 Shadow Ball Ghost Special 08080 100100% 15
5757 Spite Ghost Status 0000 100100% 10
6464 Phantom Force Ghost Physical 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11  TM11 Solar Beam Grass Special 120120 100}}100% 10
TM15  TM15 Dig Ground Physical 08080 100}}100% 10
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM28  TM28 Giga Drain Grass Special 07575 100}}100% 10
TM32  TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38  TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM77  TM77 Hex Ghost Special 06565 100}}100% 10
TM86  TM86 Phantom Force Ghost Physical 09090 100}}100% 10
TM94  TM94 False Swipe Normal Physical 04040 100}}100% 40
TR12  TR12 Agility Psychic Status 0000 00—}}—% 30
TR18  TR18 Leech Life Bug Physical 08080 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR60  TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR61  TR61 Bug Buzz Bug Special 09090 100}}100% 10
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM19  TM19 Giga Drain Grass Special 07575 100}}100% 10
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM28  TM28 Dig Ground Physical 08080 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40
TM58  TM58 Endure Normal Status 0000 —}}—% 10
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM62  TM62 Bug Buzz Bug Special 09090 100}}100% 10
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70  TM70 Flash Normal Status 0000 100}}100% 20
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM82  TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM93  TM93 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
      
      
  
Bug Bite Bug Physical 60 100% 20
   Final Gambit Fighting Special 100% 5
     Flail Normal Physical 100% 15
    Gust Flying Special 40 100% 35
   Night Slash Dark Physical 70 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
      
   
Bug Bite Bug Physical 60 100% 20
   Final Gambit^ Fighting Special 100% 5
      Flail* Normal Physical 100% 15
      
   
Gust Flying Special 40 100% 35
      Night Slash Dark Physical 70 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
III IV V VI VII Baton Pass Normal Status 0000 00—}}—% 40
III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Cut Normal Physical 05050 095}}95% 30
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
III IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
III IV V VI VII Flash × Normal Status 0000 100}}100% 20
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
III IV V VI VII Heal Block × Psychic Status 0000 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Screech Normal Status 0000 085}}85% 40
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Silver Wind × Bug Special 06060 100}}100% 5
III IV V VI VII Slash Normal Physical 07070 100}}100% 20
III IV V VI VII String Shot Bug Status 0000 095}}95% 40
III IV V VI VII Struggle Bug Bug Special 05050 100}}100% 20
III IV V VI VII Sucker Punch Dark Physical 07070 100}}100% 5
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Swords Dance Normal Status 0000 00—}}—% 20
III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an evolution of Shedinja
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations