Sentret (Pokémon)/Generation VII learnset

← Sentret Sentret

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Foresight Normal Status 0000 00——% 40
044 Defense Curl Normal Status 0000 00——% 40
077 Quick Attack Normal Physical 04040 100100% 30
1313 Fury Swipes Normal Physical 01818 08080% 15
1616 Helping Hand Normal Status 0000 00——% 20
1919 Follow Me Normal Status 0000 00——% 20
2525 Slam Normal Physical 08080 07575% 20
2828 Rest Psychic Status 0000 00——% 10
3131 Sucker Punch Dark Physical 07070 100100% 5
3636 Amnesia Psychic Status 0000 00——% 20
3939 Baton Pass Normal Status 0000 00——% 40
4242 Me First Normal Status 0000 00——% 20
4747 Hyper Voice Normal Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Sentret
  • Italic indicates a move that gets STAB only when used by an evolution of Sentret
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM94  TM94 Surf Water Special 09090 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Sentret
  • Italic indicates a move that gets STAB only when used by an evolution of Sentret
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Assist Normal Status —% 20
Baby-Doll EyesUSUM Fairy Status 100% 30
Captivate Normal Status 100% 20
Charm Fairy Status 100% 20
Covet Normal Physical 60 100% 25
Double-Edge Normal Physical 120 100% 15
Focus Energy Normal Status —% 30
Iron Tail* Steel Physical 100 75% 15
Last Resort Normal Physical 140 100% 5
Natural Gift Normal Physical 100% 15
Pursuit Dark Physical 40 100% 20
Reversal Fighting Physical 100% 15
Slash Normal Physical 70 100% 20
Trick* Psychic Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sentret in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sentret in that game.
  • Bold indicates a move that gets STAB when used by Sentret
  • Italic indicates a move that gets STAB only when used by an evolution of Sentret
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Covet Normal Physical 60 100% 25
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Snore Normal Special 50 100% 15
S M US UM Super Fang Normal Physical 90% 10
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Sentret can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sentret cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sentret
  • Italic indicates a move that gets STAB only when used by an evolution of Sentret
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Cut Normal Physical 05050 095}}95% 30
II III IV V VI Detect Fighting Status 0000 00—}}—% 5
II III IV V VI Dig Ground Physical 08080 100}}100% 10
II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Hone Claws Dark Status 0000 00—}}—% 15
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
II III IV V VI Rollout Rock Physical 03030 090}}90% 20
II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
II III IV V VI Swift Normal Special 06060 00—}}—% 20
II III IV V VI Tackle Normal Physical 04040 100}}100% 35
II III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Sentret
  • Italic indicates a move that gets STAB only when used by an evolution of Sentret
  • Click on the generation numbers at the top to see transfer-only moves for other generations