Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Please remember to follow the
manual of style
and
code of conduct
at all times.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Sentret (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Sentret
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Foresight
Normal
Status
0000
—
00—
—%
40
04
4
Defense Curl
Normal
Status
0000
—
00—
—%
40
07
7
Quick Attack
Normal
Physical
040
40
100
100%
30
13
13
Fury Swipes
Normal
Physical
018
18
080
80%
15
16
16
Helping Hand
Normal
Status
0000
—
00—
—%
20
19
19
Follow Me
Normal
Status
0000
—
00—
—%
20
25
25
Slam
Normal
Physical
080
80
075
75%
20
28
28
Rest
Psychic
Status
0000
—
00—
—%
10
31
31
Sucker Punch
Dark
Physical
070
70
100
100%
5
36
36
Amnesia
Psychic
Status
0000
—
00—
—%
20
39
39
Baton Pass
Normal
Status
0000
—
00—
—%
40
42
42
Me First
Normal
Status
0000
—
00—
—%
20
47
47
Hyper Voice
Normal
Special
090
90
100
100%
10
Bold
indicates a move that gets
STAB
when used by Sentret
Italic
indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM59
TM59
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Sentret
Italic
indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Assist
Normal
Status
—
—%
20
Baby-Doll Eyes
US
UM
Fairy
Status
—
100%
30
Captivate
Normal
Status
—
100%
20
Charm
Fairy
Status
—
100%
20
Covet
Normal
Physical
60
100%
25
Double-Edge
Normal
Physical
120
100%
15
Focus Energy
Normal
Status
—
—%
30
Iron Tail
*
Steel
Physical
100
75%
15
Last Resort
Normal
Physical
140
100%
5
Natural Gift
Normal
Physical
—
100%
15
Pursuit
Dark
Physical
40
100%
20
Reversal
Fighting
Physical
—
100%
15
Slash
Normal
Physical
70
100%
20
Trick
*
Psychic
Status
—
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Sentret in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Sentret in that game.
Bold
indicates a move that gets
STAB
when used by Sentret
Italic
indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Super Fang
Normal
Physical
—
90%
10
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Sentret can be tutored the move in that game
A colored abbreviation in a white box indicates that Sentret cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Sentret
Italic
indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
II
III
IV
V
VI
Detect
Fighting
Status
0000
—
00—}}
—%
5
II
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
II
III
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
II
III
IV
V
VI
Rollout
Rock
Physical
030
30
090}}
90%
20
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
II
III
IV
V
VI
Tackle
Normal
Physical
040
40
100}}
100%
35
II
III
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Sentret
Italic
indicates a move that gets STAB only when used by an evolution of Sentret
Click on the generation numbers at the top to see transfer-only moves for other generations