Seel (Pokémon)/Generation VI learnset

← Seel Seel

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Headbutt Normal Physical 07070 100100% 15 Tough 4 ♥♥♥♥ 0  
033 Growl Normal Status 0000 100100% 40 Cute 2 ♥♥ 0  
077 Water Sport Water Status 0000 00——% 15 Cute 2 ♥♥ 0  
1111 Icy Wind Ice Special 05555 09595% 15 Beautiful 4 ♥♥♥♥ 0  
1313 Encore Normal Status 0000 100100% 5 Cute 2 ♥♥ 0  
1717 Ice Shard Ice Physical 04040 100100% 30 Beautiful 3 ♥♥♥ 0  
2121 Rest Psychic Status 0000 00——% 10 Cute 1 0  
2323 Aqua Ring Water Status 0000 00——% 20 Beautiful 1 0  
2727 Aurora Beam Ice Special 06565 100100% 20 Beautiful 2 ♥♥ 3 ♥♥♥
3131 Aqua Jet Water Physical 04040 100100% 20 Cool 3 ♥♥♥ 0  
3333 Brine Water Special 06565 100100% 10 Tough 3 ♥♥♥ 0  
3737 Take Down Normal Physical 09090 08585% 20 Tough 6 ♥♥♥♥♥♥ 0  
4141 Dive Water Physical 08080 100100% 10 Beautiful 2 ♥♥ 0  
4343 Aqua Tail Water Physical 09090 09090% 10 Beautiful 4 ♥♥♥♥ 0  
4747 Ice Beam Ice Special 09090 100100% 10 Beautiful 1 4 ♥♥♥♥
5151 Safeguard Normal Status 0000 00——% 25 Beautiful 2 ♥♥ 0  
5353 Hail Ice Status 0000 00——% 10 Beautiful 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM07  TM07 Hail Ice Status 0000 00—}}—% 10 Beautiful 2 ♥♥ 1
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5 Beautiful 1 3 ♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25 Beautiful 2 ♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15 Beautiful 3 ♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM03  HM03 Surf Water Special 09090 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
ZHM05  HM05 Waterfall Water Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM07  HM07 DiveORAS Water Physical 08080 100}}100% 10 Beautiful 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
      Belch Poison Special 120 90% 10 Tough 1 0  
      Disable Normal Status 100% 20 Clever 2 ♥♥ 0  
      
      
 
Encore Normal Status 100% 5 Cute 2 ♥♥ 0  
      
      
  
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥ 3 ♥♥♥
     Entrainment Normal Status 100% 15 Cute 2 ♥♥ 1
       Horn Drill Normal Physical 30% 5 Cool 2 ♥♥ 1
  Icicle Spear* Ice Physical 25 100% 30 Beautiful 1 0  
    Iron Tail* Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
      
      
    
Lick Ghost Physical 30 100% 30 Cute 2 ♥♥ 3 ♥♥♥
    Perish Song Normal Status —% 5 Beautiful 4 ♥♥♥♥ 0  
      
 
Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
      
      
     
Slam Normal Physical 80 75% 20 Tough 4 ♥♥♥♥ 0  
    Sleep Talk Normal Status —% 10 Cute 1 0  
      Spit Up Normal Special 100% 10 Tough 1 0  
      Stockpile Normal Status —% 20 Tough 1 0  
      Swallow Normal Status —% 10 Tough 2 ♥♥ 0  
      
      
      
      
      
    
Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Seel in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Seel in that game.
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Aqua Tail Water Physical 90 90% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Drill Run Ground Physical 80 95% 10 Tough 3 ♥♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Seel can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Seel cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
I - II - IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Helping Hand Normal Status 0000 00—}}—% 20 Clever 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Whirlpool Water Special 03535 085}}85% 15 Beautiful 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • Click on the generation numbers at the top to see transfer-only moves for other generations