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Scorbunny (Pokémon)/Generation VIII learnset
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← Scorbunny
Scorbunny is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Growl
Normal
Status
0000
—
100
100%
40
06
6
Ember
Fire
Special
040
40
100
100%
25
08
8
Quick Attack
Normal
Physical
040
40
100
100%
30
12
12
Double Kick
Fighting
Physical
030
30
100
100%
30
17
17
Flame Charge
Fire
Physical
050
50
100
100%
20
20
20
Agility
Psychic
Status
0000
—
00—
—%
30
24
24
Headbutt
Normal
Physical
070
70
100
100%
15
28
28
Counter
Fighting
Physical
0000
—
100
100%
20
32
32
Bounce
Flying
Physical
085
85
085
85%
5
36
36
Double-Edge
Normal
Physical
120
120
100
100%
15
Bold
indicates a move that gets
STAB
when used by Scorbunny
Italic
indicates a move that gets STAB only when used by an evolution of Scorbunny
By
TM
/
TR
Generation VIII
Other generations:
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Mega Kick
Normal
Physical
120
120
075}}
75%
5
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM31
TM31
Attract
Normal
Status
0000
—
100}}
100%
15
TM34
TM34
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM40
TM40
Swift
Normal
Special
060
60
00—}}
—%
20
TM52
TM52
Bounce
Flying
Physical
085
85
085}}
85%
5
TM53
TM53
Mud Shot
Ground
Special
055
55
095}}
95%
15
TM56
TM56
U-turn
Bug
Physical
070
70
100}}
100%
20
TM58
TM58
Assurance
Dark
Physical
060
60
100}}
100%
10
TM68
TM68
Fire Fang
Fire
Physical
065
65
095}}
95%
15
TM75
TM75
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM78
TM78
Acrobatics
Flying
Physical
055
55
100}}
100%
15
TR02
TR02
Flamethrower
Fire
Special
090
90
100}}
100%
15
TR07
TR07
Low Kick
Fighting
Physical
0000
—
100}}
100%
20
TR12
TR12
Agility
Psychic
Status
0000
—
00—}}
—%
30
TR13
TR13
Focus Energy
Normal
Status
0000
—
00—}}
—%
30
TR15
TR15
Fire Blast
Fire
Special
110
110
085}}
85%
5
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR21
TR21
Reversal
Fighting
Physical
0000
—
100}}
100%
15
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR29
TR29
Baton Pass
Normal
Status
0000
—
00—}}
—%
40
TR36
TR36
Heat Wave
Fire
Special
095
95
090}}
90%
10
TR37
TR37
Taunt
Dark
Status
0000
—
100}}
100%
20
TR41
TR41
Blaze Kick
Fire
Physical
085
85
090}}
90%
10
TR43
TR43
Overheat
Fire
Special
130
130
090}}
90%
5
TR73
TR73
Gunk Shot
Poison
Physical
120
120
080}}
80%
5
TR80
TR80
Electro Ball
Electric
Special
0000
—
100}}
100%
10
TR83
TR83
Ally Switch
Psychic
Status
0000
—
00—}}
—%
15
TR85
TR85
Work Up
Normal
Status
0000
—
00—}}
—%
30
Bold
indicates a move that gets
STAB
when used by Scorbunny
Italic
indicates a move that gets STAB only when used by an evolution of Scorbunny
By
breeding
Generation VIII
Other generations:
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
High Jump Kick
Fighting
Physical
130
90%
10
Sand Attack
Ground
Status
—
100%
15
Sucker Punch
Dark
Physical
70
100%
5
Super Fang
Normal
Physical
—
90%
10
Moves marked with an asterisk (*) must be
chain bred
onto Scorbunny in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Scorbunny in that game.
Bold
indicates a move that gets
STAB
when used by Scorbunny
Italic
indicates a move that gets STAB only when used by an evolution of Scorbunny
By
tutoring
Generation VIII
Other generations:
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Fire Pledge
Fire
Special
80
100%
10
Bold
indicates a move that gets
STAB
when used by Scorbunny
Italic
indicates a move that gets STAB only when used by an evolution of Scorbunny