Salamence (Pokémon)/Generation VI learnset

← Salamence Salamence

All Normal-type moves that do damage will gain STAB from Mega Salamence's Aerilate.

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 N/AN/A Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
08080 0011 Dragon Tail Dragon Physical 06060 090}}90% 10 Tough 3 ♥♥♥ 0  
0011 0011 Fire Fang Fire Physical 06565 095}}95% 15 Cool 4 ♥♥♥♥ 0  
0011 0011 Thunder Fang Electric Physical 06565 095}}95% 15 Cool 4 ♥♥♥♥ 0  
0011 0011 Rage Normal Physical 02020 100}}100% 20 Tough 1 3 ♥♥♥
N/AN/A 0011 Ember Fire Special 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
0011 0011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
0011 0011 Bite Dark Physical 06060 100}}100% 25 Tough 2 ♥♥ 3 ♥♥♥
0011 N/AN/A Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
02525 0044 Ember Fire Special 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
01010 0077 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥ 1
0055 01010 Bite Dark Physical 06060 100}}100% 25 Tough 2 ♥♥ 3 ♥♥♥
03232 01313 Dragon Breath Dragon Special 06060 100}}100% 20 Cool 2 ♥♥ 3 ♥♥♥
01616 01717 Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
02020 02121 Focus Energy Normal Status 0000 00—}}—% 30 Cool 1 0  
05353 02525 Crunch Dark Physical 08080 100}}100% 15 Tough 1 4 ♥♥♥♥
06161 02929 Dragon Claw Dragon Physical 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
03030 03030 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
03737 03535 Zen Headbutt Psychic Physical 08080 090}}90% 15 Clever 4 ♥♥♥♥ 0  
04343 04242 Scary Face Normal Status 0000 100}}100% 10 Tough 3 ♥♥♥ 0  
N/AN/A 04949 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
05050 05050 Fly Flying Physical 09090 095}}95% 15 Clever 2 ♥♥ 0  
07070 06363 Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01  TM01 Hone Claws Dark Status 0000 00—}}—% 15 Cute 1 0  
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM05  TM05 Roar Normal Status 0000 00—}}—% 20 Cool 3 ♥♥♥ 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM19  TM19 Roost Flying Status 0000 00—}}—% 10 Clever 4 ♥♥♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5 Beautiful 1 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25 Cool 3 ♥♥♥ 0  
TM59  TM59 Incinerate Fire Special 06060 100}}100% 15 Tough 3 ♥♥♥ 0  
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 Tough 3 ♥♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM82  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10 Tough 3 ♥♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM02  HM02 Fly Flying Physical 09090 095}}95% 15 Clever 2 ♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Defense Curl Normal Status —% 40 Cute 2 ♥♥ 0  
Dragon Dance Dragon Status —% 20 Cool 1 0  
Dragon Pulse Dragon Special 85 100% 10 Beautiful 4 ♥♥♥♥ 0  
Dragon Rage Dragon Special 100% 10 Cool 3 ♥♥♥ 0  
Dragon Rush Dragon Physical 100 75% 10 Tough 3 ♥♥♥ 0  
Endure* Normal Status —% 10 Tough 3 ♥♥♥ 0  
Fire Fang Fire Physical 65 95% 15 Cool 4 ♥♥♥♥ 0  
Hydro Pump Water Special 110 80% 5 Beautiful 1 0  
Thrash Normal Physical 120 100% 10 Tough 6 ♥♥♥♥♥♥ 0  
Twister Dragon Special 40 100% 20 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Salamence in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Salamence in that game.
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Aqua Tail Water Physical 90 90% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Draco Meteor Dragon Special 130 90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
X Y OR AS Dragon Pulse Dragon Special 85 100% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
X Y OR AS Hyper Voice Normal Special 90 100% 10 Cool 2 ♥♥ 2 ♥♥
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Outrage Dragon Physical 120 100% 10 Cool 6 ♥♥♥♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Tailwind Flying Status —% 15 Cool 3 ♥♥♥ 0  
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Salamence can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Salamence cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
 * Iron DefenseORAS Steel Status —% 15 Tough 1 0  
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Air Cutter Flying Special 06060 095}}95% 25 Cool 4 ♥♥♥♥ 0  
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Defog Flying Status 0000 00—}}—% 15 Cool 2 ♥♥ 0  
III IV V Fury Cutter Bug Physical 04040 095}}95% 20 Cool 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Ominous Wind Ghost Special 06060 100}}100% 5 Beautiful 1 0  
III IV V Refresh Normal Status 0000 00—}}—% 20 Cute 2 ♥♥ 0  
III IV V Rollout Rock Physical 03030 090}}90% 20 Cute 3 ♥♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
III IV V Wish Normal Status 0000 00—}}—% 10 Cute 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Salamence
  • Italic indicates a move that gets STAB only when used by an evolution of Salamence
  • Click on the generation numbers at the top to see transfer-only moves for other generations