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Sableye (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Leer Normal Status 0000 100100% 30
011 Scratch Normal Physical 04040 100100% 35
044 Foresight Normal Status 0000 —% 40
088 Night Shade Ghost Special 0000 100100% 15
1111 Astonish Ghost Physical 03030 100100% 15
1515 Fury Swipes Normal Physical 01818 08080% 15
1818 Fake Out Normal Physical 04040 100100% 10
2222 Detect Fighting Status 0000 —% 5
2525 Shadow Sneak Ghost Physical 04040 100100% 30
2929 Knock Off Dark Physical 02020 100100% 20
3232 Faint Attack Dark Physical 06060 —% 20
3636 Punishment Dark Physical 0000 100100% 5
3939 Shadow Claw Ghost Physical 07070 100100% 15
4343 Power Gem Rock Special 07070 100100% 20
4646 Confuse Ray Ghost Status 0000 100100% 10
5050 Foul Play Dark Physical 09595 100100% 15
5353 Zen Headbutt Psychic Physical 08080 09090% 15
5757 Shadow Ball Ghost Special 08080 100100% 15
6060 Mean Look Normal Status 0000 —% 5
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Ghost Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag TM Dark Sprite.png TM95 Snarl Dark Special 05555 095}}95% 15
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
AbraKadabraAlakazamMachopMachokeMachamp
DrowzeeHypnoHitmonleeHitmonchanHitmontopMr. Mime
ElectabuzzElectivireMagmarMagmortarMakuhitaHariyama
SableyeMedititeMedichamVolbeatSpindaCacnea
CacturneChimcharMonfernoInfernapeBunearyLopunny
LucarioCroagunkToxicroak
Captivate Normal Status 100% 20
HitmonleeHitmonchanHitmontopMedititeMedichamMonferno
InfernapeLucario
Feint Normal Physical 30 100% 10
CroagunkToxicroakGothitaGothoritaGothitelle Flatter Dark Status 100% 15
Sableye Mean Look Normal Status —% 5
Bisharp Metal Burst Steel Physical 100% 10
Volbeat Moonlight Normal Status —% 5
DrowzeeHypnoChimcharCroagunkToxicroak Nasty Plot Dark Status —% 20
KadabraAlakazamMedititeMedichamElgyemBeheeyem Recover Normal Status —% 10
SpindaCacneaCacturneCroagunkToxicroak Sucker Punch Dark Physical 80 100% 5
KadabraAlakazamMr. Mime Trick Psychic Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sableye in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sableye in that game.
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status 40 100% 15
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Sableye can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sableye cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation V
Other generations:
III - IV - VI - VII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Chief Golgo's Sableye Octazooka Water Special 65 85% 10
Chief Golgo's Sableye Tickle Normal Status 100% 20
Chief Golgo's Sableye TrickBW Psychic Status 100% 10
  • A superscript level indicates that Sableye can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see event moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Sucker Punch Dark Physical 80 100% 5
Spooky Manor Spite Ghost Status 100% 10
  • A superscript level indicates that Sableye can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • Click on the generation numbers at the top to see event moves from other generations