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Sableye (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Sableye
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Scratch
Normal
Physical
040
40
100
100%
35
04
4
Foresight
Normal
Status
0000
—
00—
—%
40
06
6
Night Shade
Ghost
Special
0000
—
100
100%
15
09
9
Astonish
Ghost
Physical
030
30
100
100%
15
11
11
Fury Swipes
Normal
Physical
018
18
080
80%
15
14
14
Detect
Fighting
Status
0000
—
00—
—%
5
16
16
Shadow Sneak
Ghost
Physical
040
40
100
100%
30
19
19
Feint Attack
Dark
Physical
060
60
00—
—%
20
21
21
Fake Out
Normal
Physical
040
40
100
100%
10
24
24
Punishment
Dark
Physical
0000
—
100
100%
5
26
26
Knock Off
Dark
Physical
065
65
100
100%
20
29
29
Shadow Claw
Ghost
Physical
070
70
100
100%
15
31
31
Confuse Ray
Ghost
Status
0000
—
100
100%
10
34
34
Zen Headbutt
Psychic
Physical
080
80
090
90%
15
36
36
Power Gem
Rock
Special
080
80
100
100%
20
39
39
Shadow Ball
Ghost
Special
080
80
100
100%
15
41
41
Foul Play
Dark
Physical
095
95
100
100%
15
44
44
Quash
Dark
Status
0000
—
100
100%
15
46
46
Mean Look
Normal
Status
0000
—
00—
—%
5
Bold
indicates a move that gets
STAB
when used by Sableye
Italic
indicates a move that gets STAB only when used by an evolution of Sableye
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Sableye
Italic
indicates a move that gets STAB only when used by an evolution of Sableye
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Captivate
‡
Normal
Status
—
100%
20
Feint
Normal
Physical
30
100%
10
Flatter
Dark
Status
—
100%
15
Imprison
Psychic
Status
—
—%
10
Mean Look
Normal
Status
—
—%
5
Metal Burst
Steel
Physical
—
100%
10
Moonlight
Fairy
Status
—
—%
5
Nasty Plot
Dark
Status
—
—%
20
Recover
Normal
Status
—
—%
10
Sucker Punch
Dark
Physical
70
100%
5
Trick
Psychic
Status
—
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Sableye in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Sableye in that game.
Bold
indicates a move that gets
STAB
when used by Sableye
Italic
indicates a move that gets STAB only when used by an evolution of Sableye
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Fire Punch
Fire
Physical
75
100%
15
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Knock Off
Dark
Physical
65
100%
20
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Sableye can be tutored the move in that game
A colored abbreviation in a white box indicates that Sableye cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Sableye
Italic
indicates a move that gets STAB only when used by an evolution of Sableye
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Counter
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Fury Cutter
Bug
Physical
040
40
095}}
95%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Helping Hand
Normal
Status
0000
—
00—}}
—%
20
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
V
VI
Metronome
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Nightmare
Ghost
Status
0000
—
100}}
100%
15
III
IV
V
VI
Octazooka
Water
Special
065
65
085}}
85%
10
III
IV
V
VI
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
III
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Tickle
Normal
Status
0000
—
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Sableye
Italic
indicates a move that gets STAB only when used by an evolution of Sableye
Click on the generation numbers at the top to see transfer-only moves for other generations