Riolu (Pokémon)/Generation VII learnset

← Riolu Riolu

By leveling up

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Foresight Normal Status 0000 00——% 40
011 Quick Attack Normal Physical 04040 100100% 30
011 Endure Normal Status 0000 00——% 10
066 Counter Fighting Physical 0000 100100% 20
1111 Feint Normal Physical 03030 100100% 10
1515 Force Palm Fighting Physical 06060 100100% 10
1919 Copycat Normal Status 0000 00——% 20
2424 Screech Normal Status 0000 08585% 40
2929 Reversal Fighting Physical 0000 100100% 15
4747 Nasty Plot Dark Status 0000 00——% 20
5050 Final Gambit Fighting Special 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Agility Psychic Status —% 30
Bite Dark Physical 60 100% 25
Blaze Kick Fire Physical 85 90% 10
Bullet Punch Steel Physical 40 100% 30
Circle Throw Fighting Physical 60 90% 10
Cross Chop Fighting Physical 100 80% 5
Crunch Dark Physical 80 100% 15
Detect Fighting Status —% 5
Follow Me Normal Status —% 20
High Jump Kick Fighting Physical 130 90% 10
Iron Defense Steel Status —% 15
Low Kick Fighting Physical 100% 20
Meteor MashUSUM Steel Physical 90 90% 10
Mind Reader Normal Status —% 5
Sky Uppercut Fighting Physical 85 90% 15
Vacuum Wave Fighting Special 40 100% 30
  • Moves marked with an asterisk (*) must be chain bred onto Riolu in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Riolu in that game.
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magnet Rise Electric Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Riolu can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Riolu cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Aura Sphere Fighting Special 08080 00—}}—% 20
IV V VI Captivate Normal Status 0000 100}}100% 20
IV V VI Dig Ground Physical 08080 100}}100% 10
IV V VI Fury Cutter Bug Physical 04040 095}}95% 20
IV V VI Headbutt Normal Physical 07070 100}}100% 15
IV V VI Mud-Slap Ground Special 02020 100}}100% 10
IV V VI Natural Gift Normal Physical 0000 100}}100% 15
IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
IV V VI Retaliate Normal Physical 07070 100}}100% 5
IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
IV V VI Secret Power Normal Physical 07070 100}}100% 20
IV V VI Strength Normal Physical 08080 100}}100% 15
IV V VI Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Riolu
  • Italic indicates a move that gets STAB only when used by an evolution of Riolu
  • Click on the generation numbers at the top to see transfer-only moves for other generations