Relicanth (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Harden Normal Status 0000 00——% 30
088 Water Gun Water Special 04040 100100% 25
1515 Rock Tomb Rock Physical 05050 08080% 10
2222 Yawn Normal Status 0000 00——% 10
2929 Take Down Normal Physical 09090 08585% 20
3636 Mud Sport Ground Status 0000 00——% 15
4343 AncientPower Rock Special 06060 100100% 5
5050 Double-Edge Normal Physical 120120 100100% 15
5757 Dive Water Physical 08080 100100% 10
6464 Rest Psychic Status 0000 00——% 10
7171 Hydro Pump Water Special 120120 08080% 5
7878 Head Smash Rock Physical 150150 08080% 5
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an evolution of Relicanth
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM69 Rock Polish Rock Status 0000 00—}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an evolution of Relicanth
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
 
Amnesia Psychic Status —% 20
      
      
      
      
  
Aqua Tail Water Physical 90 90% 10
      
      
      
Brine Water Special 65 100% 10
   Magnitude Ground Physical 100% 30
      
      
  
Mud Shot Ground Special 55 95% 15
      
  
Mud-Slap Ground Special 20 100% 10
      
      
Muddy Water Water Special 95 85% 10
     Skull Bash Normal Physical 100 100% 15
      
  
Sleep Talk* Normal Status —% 10
      Snore Normal Special 40 100% 15
      
      
      
     
Water Sport Water Status —% 15
      
  
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Relicanth in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Relicanth in that game.
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an evolution of Relicanth
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Relicanth can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Relicanth cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an evolution of Relicanth
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Earth Power Ground Special 90 100% 10
Sparkling Sea Sleep Talk Normal Status —% 10
  • A superscript level indicates that Relicanth can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an evolution of Relicanth
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Relicanth
  • Italic indicates a move that gets STAB only when used by an evolution of Relicanth
  • Click on the generation numbers at the top to see transfer-only moves for other generations