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Registeel (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Registeel
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Explosion
Normal
Physical
250
250
100
100%
5
01
1
Stomp
Normal
Physical
065
65
100
100%
20
01
1
Metal Claw
Steel
Physical
050
50
095
95%
35
01
1
Charge Beam
Electric
Special
050
50
090
90%
10
01
1
Bulldoze
Ground
Physical
060
60
100
100%
20
07
7
Metal Claw
Steel
Physical
050
50
095
95%
35
13
13
Charge Beam
Electric
Special
050
50
090
90%
10
19
19
Bulldoze
Ground
Physical
060
60
100
100%
20
25
25
Curse
Ghost
Status
0000
—
00—
—%
10
31
31
Ancient Power
Rock
Special
060
60
100
100%
5
37
37
Iron Defense
Steel
Status
0000
—
00—
—%
15
37
37
Amnesia
Psychic
Status
0000
—
00—
—%
20
43
43
Iron Head
Steel
Physical
080
80
100
100%
15
43
43
Flash Cannon
Steel
Special
080
80
100
100%
10
49
49
Hammer Arm
Fighting
Physical
100
100
090
90%
10
55
55
Lock-On
Normal
Status
0000
—
00—
—%
5
55
55
Zap Cannon
Electric
Special
120
120
050
50%
5
61
61
Superpower
Fighting
Physical
120
120
100
100%
5
67
67
Hyper Beam
Normal
Special
150
150
090
90%
5
Bold
indicates a move that gets
STAB
when used by Registeel
Italic
indicates a move that gets STAB only when used by an Evolution of Registeel
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Registeel
Italic
indicates a move that gets STAB only when used by an Evolution of Registeel
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Registeel in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Registeel in that game.
Bold
indicates a move that gets
STAB
when used by Registeel
Italic
indicates a move that gets STAB only when used by an Evolution of Registeel
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Ice Punch
Ice
Physical
75
100%
15
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
A black or white abbreviation in a colored box indicates that Registeel can be tutored the move in that game
A colored abbreviation in a white box indicates that Registeel cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Registeel
Italic
indicates a move that gets STAB only when used by an Evolution of Registeel
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Counter
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Rollout
Rock
Physical
030
30
090}}
90%
20
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Registeel
Italic
indicates a move that gets STAB only when used by an Evolution of Registeel
Click on the generation numbers at the top to see transfer-only moves for other generations