Ralts (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Growl Normal Status 0000 100100% 40
066 Confusion Psychic Special 05050 100100% 25
1010 Double Team Normal Status 0000 00——% 15
1212 Teleport Psychic Status 0000 00——% 20
1717 Lucky Chant Normal Status 0000 00——% 30
2121 Magical Leaf Grass Special 06060 00——% 20
2323 Heal Pulse Psychic Status 0000 00——% 10
2828 Calm Mind Psychic Status 0000 00——% 20
3232 Psychic Psychic Special 09090 100100% 10
3434 Imprison Psychic Status 0000 00——% 10
3939 Future Sight Psychic Special 100100 100100% 10
4343 Charm Normal Status 0000 100100% 20
4545 Hypnosis Psychic Status 0000 06060% 20
5050 Dream Eater Psychic Special 100100 100100% 15
5454 Stored Power Psychic Special 02020 100100% 10
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM51 Ally Switch Psychic Status 0000 00—}}—% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
     
Confuse Ray Ghost Status 100% 10
      
  
Destiny Bond Ghost Status —% 5
      
 
Disable Normal Status 100% 20
   Encore Normal Status 100% 5
      Grudge Ghost Status —% 5
      
   
Mean Look Normal Status —% 5
      
 
Memento Dark Status 100% 10
       Shadow Sneak Ghost Physical 40 100% 30
    Skill Swap Psychic Status —% 10
  Synchronoise Psychic Special 70 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Ralts in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ralts in that game.
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Ralts can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ralts cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Destiny Bond Ghost Status —% 5
Spooky Manor Helping Hand Normal Status —% 20
  • A superscript level indicates that Ralts can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Sing Normal Status 0000 055}}55% 15
III IV Swift Normal Special 06060 00—}}—% 20
III IV Wish Normal Status 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Ralts
  • Italic indicates a move that gets STAB only when used by an evolution of Ralts
  • Click on the generation numbers at the top to see transfer-only moves for other generations