Raichu (Pokémon)/Generation VI learnset

← Raichu Raichu

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Thunder Shock Electric Special 04040 100100% 30 Cool 4 ♥♥♥♥ 0  
011 Tail Whip Normal Status 0000 100100% 30 Cute 2 ♥♥ 0  
011 Quick Attack Normal Physical 04040 100100% 30 Cool 3 ♥♥♥ 0  
011 Thunderbolt Electric Special 09090 100100% 15 Cool 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15 Beautiful 3 ♥♥♥ 0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
     Bestow Normal Status —% 15 Cute 1 0  
      
  
Bide Normal Physical —% 10 Tough 3 ♥♥♥ 0  
      
      
  
Charge Electric Status —% 20 Clever 1 0  
     
   
Disarming Voice Fairy Special 40 —% 15 Cute 2 ♥♥ 0  
      
     
Double Slap Normal Physical 15 85% 10 Cute 1 0  
      
      
     
Encore Normal Status 100% 5 Cute 2 ♥♥ 0  
      
     
Endure Normal Status —% 10 Tough 3 ♥♥♥ 0  
      
      
 
Fake Out Normal Physical 40 100% 10 Cute 2 ♥♥ 3 ♥♥♥
      
      
  
Flail Normal Physical 100% 15 Cute 1 0  
      
  
Lucky Chant Normal Status —% 30 Cute 1 0  
  Present Normal Physical 90% 15 Cute 3 ♥♥♥ 0  
      
  
Reversal Fighting Physical 100% 15 Cool 1 0  
  Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
     Tickle Normal Status 100% 20 Cute 3 ♥♥♥ 0  
 * Volt Tackle Electric Physical 120 100% 15 Cool 6 ♥♥♥♥♥♥ 0  
    Wish Normal Status —% 10 Cute 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Raichu in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Raichu in that game.
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Electroweb Electric Special 55 95% 15 Beautiful 2 ♥♥ 1
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Raichu can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Raichu cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Charm Fairy Status 100% 20 Cute 2 ♥♥ 1
  Sweet Kiss Fairy Status 75% 10 Cute 2 ♥♥ 0  
  Nasty Plot Dark Status —% 20 Clever 1 0  
 * UproarORAS Normal Special 90 100% 10 Cute 2 ♥♥ 1
  Growl Normal Status 100% 40 Cute 2 ♥♥ 0  
  Play Nice Normal Status —% 20 Cute 1 0  
  Electro Ball Electric Special 100% 10 Cool 3 ♥♥♥ 0  
  Nuzzle Electric Physical 20 100% 20 Cute 2 ♥♥ 1
  Slam Normal Physical 80 75% 20 Tough 4 ♥♥♥♥ 0  
  Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
  Agility Psychic Status —% 30 Cool 3 ♥♥♥ 0  
  Discharge Electric Special 80 100% 15 Beautiful 2 ♥♥ 2 ♥♥
  SparkORAS Electric Physical 65 100% 20 Cool 4 ♥♥♥♥ 0  
  Celebrate Normal Status —% 40 Cute 2 ♥♥ 0  
  Endeavor Normal Physical 100% 5 Tough 2 ♥♥ 0  
  Fly Flying Physical 90 95% 15 Clever 2 ♥♥ 0  
  Happy Hour Normal Status —% 30 Cute 2 ♥♥ 0  
  Heart Stamp Psychic Physical 60 100% 25 Cute 3 ♥♥♥ 0  
  Hold Hands Normal Status —% 40 Cute 1 0  
  Mega Kick Normal Physical 120 75% 5 Cool 1 0  
  Surf Water Special 90 100% 15 Beautiful 2 ♥♥ 2 ♥♥
  Teeter Dance Normal Status 100% 20 Cute 4 ♥♥♥♥ 4 ♥♥♥♥
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
I - II - IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
III IV V Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Extreme Speed Normal Physical 08080 100}}100% 5 Cool 3 ♥♥♥ 0  
III IV V Follow Me Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Last Resort Normal Physical 140140 100}}100% 5 Cute 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Rollout Rock Physical 03030 090}}90% 20 Cute 3 ♥♥♥ 0  
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
III IV V Sing Normal Status 0000 055}}55% 15 Cute 2 ♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
III IV V Yawn Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see transfer-only moves for other generations