Raichu (Pokémon)/Generation VIII learnset

← Raichu Raichu

Raichu is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

Raichu

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Thunder Punch Electric Physical 07575 100100% 15
011 Play Nice Normal Status 0000 00——% 20
011 Sweet Kiss Fairy Status 0000 07575% 10
011 Nuzzle Electric Physical 02020 100100% 20
011 Nasty Plot Dark Status 0000 00——% 20
011 Charm Fairy Status 0000 100100% 20
011 Thunder Wave Electric Status 0000 09090% 20
011 Double Team Normal Status 0000 00——% 15
011 Electro Ball Electric Special 0000 100100% 10
011 Feint Normal Physical 03030 100100% 10
011 Spark Electric Physical 06565 100100% 20
011 Agility Psychic Status 0000 00——% 30
011 Slam Normal Physical 08080 07575% 20
011 Discharge Electric Special 08080 100100% 15
011 Thunderbolt Electric Special 09090 100100% 15
011 Light Screen Psychic Status 0000 00——% 30
011 Thunder Electric Special 110110 07070% 10
011 Thunder Shock Electric Special 04040 100100% 30
011 Tail Whip Normal Status 0000 100100% 30
011 Growl Normal Status 0000 100100% 40
011 Quick Attack Normal Physical 04040 100100% 30
Evo.Evo. Thunder Punch Electric Physical 07575 100100% 15
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 9 Thunder Shock Electric Special 40 50 30 100% 100% 25
5 14 Quick Attack Normal Physical 40 50 30 100% 100% 20
9 18 Thunder Wave Electric Status 90% 100% 20
15 25 Swift Normal Special 60 75 45 —% —% 20
21 31 Spark Electric Physical 65 80 50 100% 100% 20
29 40 Thunderbolt Electric Special 80 100 60 100% 100% 10
37 48 Iron Tail Steel Physical 100 120 80 75% 90% 5
47 59 Thunder Electric Special 100 120 80 75% 90% 5
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see level-up moves from other generations
Alolan Raichu
Generation VIII
Other generations:
VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Psychic Psychic Special 09090 100100% 10
011 Play Nice Normal Status 0000 00——% 20
011 Sweet Kiss Fairy Status 0000 07575% 10
011 Nuzzle Electric Physical 02020 100100% 20
011 Nasty Plot Dark Status 0000 00——% 20
011 Charm Fairy Status 0000 100100% 20
011 Thunder Wave Electric Status 0000 09090% 20
011 Double Team Normal Status 0000 00——% 15
011 Electro Ball Electric Special 0000 100100% 10
011 Feint Normal Physical 03030 100100% 10
011 Spark Electric Physical 06565 100100% 20
011 Agility Psychic Status 0000 00——% 30
011 Slam Normal Physical 08080 07575% 20
011 Discharge Electric Special 08080 100100% 15
011 Thunderbolt Electric Special 09090 100100% 15
011 Light Screen Psychic Status 0000 00——% 30
011 Thunder Electric Special 110110 07070% 10
011 Thunder Shock Electric Special 04040 100100% 30
011 Tail Whip Normal Status 0000 100100% 30
011 Growl Normal Status 0000 100100% 40
011 Quick Attack Normal Physical 04040 100100% 30
Evo.Evo. Psychic Psychic Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

By TM/TR

Raichu

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM02 TM02 Pay Day Normal Physical 04040 100}}100% 20
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM29 TM29 Charm Fairy Status 0000 100}}100% 20
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM62 TM62 Speed Swap Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM80 TM80 Volt Switch Electric Special 07070 100}}100% 20
TM82 TM82 Electroweb Electric Special 05555 095}}95% 15
TM87 TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TM90 TM90 Electric Terrain Electric Status 0000 00—}}—% 10
TM93 TM93 Eerie Impulse Electric Status 0000 100}}100% 15
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR21 TR21 Reversal Fighting Physical 0000 100}}100% 15
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30 TR30 Encore Normal Status 0000 100}}100% 5
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR80 TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86 TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR90 TR90 Play Rough Fairy Physical 09090 090}}90% 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34 TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM63 TM63 Nasty Plot Dark Status 0000 00—}}—% 20
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see TM moves from other generations
Alolan Raichu
Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM02 TM02 Pay Day Normal Physical 04040 100}}100% 20
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM29 TM29 Charm Fairy Status 0000 100}}100% 20
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM41 TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM62 TM62 Speed Swap Psychic Status 0000 00—}}—% 10
TM72 TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM80 TM80 Volt Switch Electric Special 07070 100}}100% 20
TM82 TM82 Electroweb Electric Special 05555 095}}95% 15
TM87 TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TM90 TM90 Electric Terrain Electric Status 0000 00—}}—% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR12 TR12 Agility Psychic Status 0000 00—}}—% 30
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR21 TR21 Reversal Fighting Physical 0000 100}}100% 15
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30 TR30 Encore Normal Status 0000 100}}100% 5
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35 TR35 Uproar Normal Special 09090 100}}100% 10
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR80 TR80 Electro Ball Electric Special 0000 100}}100% 10
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR86 TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR90 TR90 Play Rough Fairy Physical 09090 090}}90% 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Charge Electric Status —% 20
Disarming Voice Fairy Special 40 —% 15
Fake Out Normal Physical 40 100% 10
Flail Normal Physical 100% 15
Present Normal Physical 90% 15
Tickle Normal Status 100% 20
Volt Tackle Electric Physical 120 100% 15
Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Raichu in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Raichu in that game.
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Raichu
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Charge Electric Status —% 20
Disarming Voice Fairy Special 40 —% 15
Electric Terrain Electric Status —% 10
Encore Normal Status 100% 5
Fake Out Normal Physical 40 100% 10
Flail Normal Physical 100% 15
Present Normal Physical 90% 15
Reversal Fighting Physical 100% 15
Thunder Punch Electric Physical 75 100% 15
Tickle Normal Status 100% 20
Volt Tackle Electric Physical 120 100% 15
Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Raichu in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Raichu in that game.
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Raichu

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Baby-Doll Eyes Fairy Status 100% 100% 20
LA Calm Mind Psychic Status —% —% 10
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Play Rough Fairy Physical 85 105 65 90% 100% 10
LA Rest Psychic Status —% —% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
LA Volt Tackle Electric Physical 120 140 100 100% 100% 5
LA Wild Charge Electric Physical 85 105 65 100% 100% 10
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Alolan Raichu
Generation VIII
Other generations:
VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Celebrate Normal Status —% 40
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Raichu
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Raichu
Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Bestow × Normal Status 0000 00—}}—% 15
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Calm Mind Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Covet Normal Physical 06060 100}}100% 25
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double Kick Fighting Physical 03030 100}}100% 30
I II III IV V VI VII Double Slap × Normal Physical 01515 085}}85% 10
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Echoed Voice Normal Special 04040 100}}100% 15
I II III IV V VI VII Endeavor Normal Physical 0000 100}}100% 5
I II III IV V VI VII Extreme Speed Normal Physical 08080 100}}100% 5
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Fly Flying Physical 09090 095}}95% 15
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Follow Me Normal Status 0000 00—}}—% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Happy Hour Normal Status 0000 00—}}—% 30
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Heart Stamp × Psychic Physical 06060 100}}100% 25
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Hold Hands Normal Status 0000 00—}}—% 40
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
I II III IV V VI VII Last Resort Normal Physical 140140 100}}100% 5
I II III IV V VI VII Lucky Chant × Normal Status 0000 00—}}—% 30
I II III IV V VI VII Magnet Rise Electric Status 0000 00—}}—% 10
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Sing Normal Status 0000 055}}55% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Sweet Scent Normal Status 0000 100}}100% 20
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Teeter Dance Normal Status 0000 100}}100% 20
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Yawn Normal Status 0000 00—}}—% 10
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations
Alolan Raichu
Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VII Bestow × Normal Status 0000 00—}}—% 15
VII Bide × Normal Physical 0000 00—}}—% 10
VII Charge Beam Electric Special 05050 090}}90% 10
VII Confide Normal Status 0000 00—}}—% 20
VII Covet Normal Physical 06060 100}}100% 25
VII Double Kick Fighting Physical 03030 100}}100% 30
VII Double Slap × Normal Physical 01515 085}}85% 10
VII Echoed Voice Normal Special 04040 100}}100% 15
VII Fake Out Normal Physical 04040 100}}100% 10
VII Focus Punch Fighting Physical 150150 100}}100% 20
VII Frustration × Normal Physical 0000 100}}100% 20
VII Headbutt Normal Physical 07070 100}}100% 15
VII Hidden Power × Normal Special 06060 100}}100% 15
VII Knock Off Dark Physical 06565 100}}100% 20
VII Laser Focus Normal Status 0000 00—}}—% 30
VII Lucky Chant × Normal Status 0000 00—}}—% 30
VII Magic Coat Psychic Status 0000 00—}}—% 15
VII Magnet Rise Electric Status 0000 00—}}—% 10
VII Recycle Normal Status 0000 00—}}—% 10
VII Return × Normal Physical 0000 100}}100% 20
VII Seismic Toss Fighting Physical 0000 100}}100% 20
VII Shock Wave Electric Special 06060 00—}}—% 20
VII Signal Beam × Bug Special 07575 100}}100% 15
VII Swagger Normal Status 0000 085}}85% 15
VII Telekinesis × Psychic Status 0000 00—}}—% 15
VII Teleport Psychic Status 0000 00—}}—% 20
VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • × indicates a move that cannot be used in Sword and Shield
By transfer, only via prior evolution
Generation VIII
Prior evolution:
→Pikachu
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
I II III IV V VI VII Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Endeavor Normal Physical 0000 100}}100% 5
I II III IV V VI VII Extreme Speed Normal Physical 08080 100}}100% 5
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Fly Flying Physical 09090 095}}95% 15
I II III IV V VI VII Follow Me Normal Status 0000 00—}}—% 20
I II III IV V VI VII Happy Hour Normal Status 0000 00—}}—% 30
I II III IV V VI VII Heart Stamp × Psychic Physical 06060 100}}100% 25
I II III IV V VI VII Hold Hands Normal Status 0000 00—}}—% 40
I II III IV V VI VII Last Resort Normal Physical 140140 100}}100% 5
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
I II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Sing Normal Status 0000 055}}55% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Sweet Scent Normal Status 0000 100}}100% 20
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Teeter Dance Normal Status 0000 100}}100% 20
I II III IV V VI VII Yawn Normal Status 0000 00—}}—% 10
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Raichu
  • Italic indicates a move that gets STAB only when used by an evolution of Raichu
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations