Quagsire (Pokémon)/Generation VIII learnset

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Quagsire is available in Sword and Shield and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Tail Whip Normal Status 0000 100100% 30
011 Rain Dance Water Status 0000 00——% 5
011 Mud Shot Ground Special 05555 09595% 15
1212 Mist Ice Status 0000 00——% 30
1212 Haze Ice Status 0000 00——% 30
1616 Slam Normal Physical 08080 07575% 20
2323 Yawn Normal Status 0000 00——% 10
2828 Aqua Tail Water Physical 09090 09090% 10
3434 Muddy Water Water Special 09090 08585% 10
4040 Amnesia Psychic Status 0000 00——% 20
4646 Toxic Poison Status 0000 09090% 10
5252 Earthquake Ground Physical 100100 100100% 10
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15 TM15 Dig Ground Physical 08080 100}}100% 10
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM27 TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM32 TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35 TM35 Hail Ice Status 0000 00—}}—% 10
TM36 TM36 Whirlpool Water Special 03535 085}}85% 15
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM45 TM45 Dive Water Physical 08080 100}}100% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM53 TM53 Mud Shot Ground Special 05555 095}}95% 15
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM61 TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM93 TM93 Eerie Impulse Electric Status 0000 100}}100% 15
TM98 TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03 TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04 TR04 Surf Water Special 09090 100}}100% 15
TR05 TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06 TR06 Blizzard Ice Special 110110 070}}70% 5
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR16 TR16 Waterfall Water Physical 08080 100}}100% 15
TR17 TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR22 TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30 TR30 Encore Normal Status 0000 100}}100% 5
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR45 TR45 Muddy Water Water Special 09090 085}}85% 10
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR78 TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR84 TR84 Scald Water Special 08080 100}}100% 15
TR94 TR94 High Horsepower Ground Physical 09595 095}}95% 10
TR98 TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03 TM03 Water Pulse Water Special 06060 100}}100% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM07 TM07 Hail Ice Status 0000 —}}—% 10
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14 TM14 Blizzard Ice Special 110110 070}}70% 5
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 TM17 Protect Normal Status 0000 —}}—% 10
TM18 TM18 Rain Dance Water Status 0000 —}}—% 5
TM20 TM20 Safeguard Normal Status 0000 —}}—% 25
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM28 TM28 Dig Ground Physical 08080 100}}100% 10
TM31 TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 —}}—% 15
TM36 TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM37 TM37 Sandstorm Rock Status 0000 —}}—% 10
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 —}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM49 TM49 Scald Water Special 08080 100}}100% 15
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM58 TM58 Endure Normal Status 0000 —}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM71 TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM82 TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 —}}—% 10
TM95 TM95 Surf Water Special 09090 100}}100% 15
TM96 TM96 Strength Normal Physical 08080 100}}100% 15
TM98 TM98 Rock Smash Fighting Physical 04040 100}}100% 15
TM99 TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray Poison Special 40 100% 20
After You Normal Status —% 15
Ancient Power Rock Special 60 100% 5
Counter Fighting Physical 100% 20
Curse Ghost Status —% 10
Double Kick Fighting Physical 30 100% 30
Power-Up Punch Fighting Physical 40 100% 20
Recover Normal Status —% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Quagsire in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Quagsire in that game.
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Spray Poison Special 40 100% 20
After You Normal Status —% 15
Ancient Power Rock Special 60 100% 5
Body Slam Normal Physical 85 100% 15
Counter Fighting Physical 100% 20
Curse Ghost Status —% 10
Double Kick Fighting Physical 30 100% 30
Eerie Impulse Electric Status 100% 15
Encore Normal Status 100% 5
Guard Swap Psychic Status —% 10
Power-Up Punch Fighting Physical 40 100% 20
Recover Normal Status —% 10
Spit Up Normal Special 100% 10
Stockpile Normal Status —% 20
Swallow Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Quagsire in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Quagsire in that game.
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Infestation Bug Special 02020 100}}100% 20
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud Bomb × Ground Special 06565 085}}85% 10
II III IV V VI VII Mud Sport × Ground Status 0000 00—}}—% 15
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI VII Rollout Rock Physical 03030 090}}90% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Water Pulse Water Special 06060 100}}100% 20
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Quagsire
  • Italic indicates a move that gets STAB only when used by an evolution of Quagsire
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations