Probopass (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
IV - VI - VII - VIII
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Magnet Rise Electric Status 0000 00—}}—% 10
0011 0011 Gravity Psychic Status 0000 00—}}—% 5
0011 0011 Tackle Normal Physical 05050 100}}100% 35
0011 0011 Iron Defense Steel Status 0000 00—}}—% 15
0011 0011 Block Normal Status 0000 00—}}—% 5
0011 0011 Magnet Bomb Steel Physical 06060 00—}}—% 20
0077 0044 Iron Defense Steel Status 0000 00—}}—% 15
01919 0088 Block Normal Status 0000 00—}}—% 5
01313 01111 Magnet Bomb Steel Physical 06060 00—}}—% 20
02525 01515 Thunder Wave Electric Status 0000 100}}100% 20
N/AN/A 01818 Rock Blast Rock Physical 02525 090}}90% 10
04343 02222 Rest Psychic Status 0000 00—}}—% 10
N/AN/A 02525 Spark Electric Physical 06565 100}}100% 20
03131 02929 Rock Slide Rock Physical 07575 090}}90% 10
04949 03232 Power Gem Rock Special 07070 100}}100% 20
03737 03636 Sandstorm Rock Status 0000 00—}}—% 10
05555 03939 Discharge Electric Special 08080 100}}100% 15
07979 04343 Earth Power Ground Special 09090 100}}100% 10
06161 04646 Stone Edge Rock Physical 100100 080}}80% 5
07373 05050 Lock-On Normal Status 0000 00—}}—% 5
06767 05050 Zap Cannon Electric Special 120120 050}}50% 5
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM69 Rock Polish Rock Status 0000 00—}}—% 20
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
    Block Normal Status —% 5
       Double-Edge Normal Physical 120 100% 15
   Endure* Normal Status —% 10
    Magnitude Ground Physical 100% 30
     Rollout Rock Physical 30 90% 20
      
    
Stealth Rock Rock Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Probopass in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Probopass in that game.
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Probopass can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Probopass cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Harden Normal Status —% 30
  Rock Throw Rock Physical 50 90% 15
  AncientPower Rock Special 60 100% 5
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Captivate Normal Status 0000 100}}100% 20
IV Headbutt Normal Physical 07070 100}}100% 15
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
IV Shock Wave Electric Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By transfer, only via prior evolution
Generation V
Prior evolution:
→Nosepass
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Helping Hand Normal Status 0000 00—}}—% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Selfdestruct Normal Physical 200200 100}}100% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • Click on the generation numbers at the top to see transfer-only moves for other generations