Prinplup (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
011 Growl Normal Status 0000 100100% 40
044 Growl Normal Status 0000 100100% 40
088 Bubble Water Special 02020 100100% 30
1111 Water Sport Water Status 0000 00——% 15
1515 Peck Flying Physical 03535 100100% 35
1616 Metal Claw Steel Physical 05050 09595% 35
1919 BubbleBeam Water Special 06565 100100% 20
2424 Bide Normal Physical 0000 00——% 10
2828 Fury Attack Normal Physical 01515 08585% 20
3333 Brine Water Special 06565 100100% 10
3737 Whirlpool Water Special 03535 08585% 15
4242 Mist Ice Status 0000 00——% 30
4646 Drill Peck Flying Physical 08080 100100% 20
5151 Hydro Pump Water Special 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Prinplup
  • Italic indicates a move that gets STAB only when used by an evolution of Prinplup
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM60 Quash Dark Status 0000 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM88 Pluck Flying Physical 06060 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM03 Surf Water Special 09595 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Prinplup
  • Italic indicates a move that gets STAB only when used by an evolution of Prinplup
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
      
      
      
Agility Psychic Status —% 30
      
      
   
Aqua Ring Water Status —% 20
      
      
  
Bide Normal Physical —% 10
     Double Hit Normal Physical 35 90% 10
   FeatherDance Flying Status 100% 15
      
      
      
Flail Normal Physical 100% 15
      
      
      
      
      
      
      
   
Hydro Pump Water Special 120 80% 5
      
    
Icy Wind Ice Special 55 95% 15
      
      
    
Mud-Slap Ground Special 20 100% 10
      
      
    
Mud Sport Ground Status —% 15
      
 
Snore Normal Special 40 100% 15
      
   
Supersonic Normal Status 55% 20
      
      
    
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Prinplup in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Prinplup in that game.
  • Bold indicates a move that gets STAB when used by Prinplup
  • Italic indicates a move that gets STAB only when used by an evolution of Prinplup
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Water Pledge Water Special 50 100% 10
  • A black abbreviation in a colored box indicates that Prinplup can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Prinplup cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Prinplup
  • Italic indicates a move that gets STAB only when used by an evolution of Prinplup
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
IV - VI - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Pound Normal Physical 40 100% 35
  Sing Normal Status 55% 15
  • Bold indicates a move that gets STAB when used by Prinplup
  • Italic indicates a move that gets STAB only when used by an evolution of Prinplup
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Captivate Normal Status 0000 100}}100% 20
IV Defog Flying Status 0000 00—}}—% 15
IV Endure Normal Status 0000 00—}}—% 10
IV Headbutt Normal Physical 07070 100}}100% 15
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Prinplup
  • Italic indicates a move that gets STAB only when used by an evolution of Prinplup
  • Click on the generation numbers at the top to see transfer-only moves for other generations