Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Please remember to follow the
unreleased materials policy
,
manual of style
, and
code of conduct
at all times.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Primeape (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Primeape
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Final Gambit
Fighting
Special
0000
—
100
100%
5
Tough
8
♥♥♥♥♥♥♥♥
0
01
1
Fling
Dark
Physical
0000
—
100
100%
10
Cute
3
♥♥♥
0
01
1
Scratch
Normal
Physical
040
40
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Low Kick
Fighting
Physical
0000
—
100
100%
20
Tough
1
♥
0
01
1
Leer
Normal
Status
0000
—
100
100%
30
Cool
2
♥♥
1
♥
01
1
Focus Energy
Normal
Status
0000
—
00—
—%
30
Cool
1
♥
0
09
9
Fury Swipes
Normal
Physical
018
18
080
80%
15
Tough
1
♥
0
13
13
Karate Chop
Fighting
Physical
050
50
100
100%
25
Tough
4
♥♥♥♥
0
17
17
Seismic Toss
Fighting
Physical
0000
—
100
100%
20
Tough
3
♥♥♥
0
21
21
Screech
Normal
Status
0000
—
085
85%
40
Clever
3
♥♥♥
0
25
25
Assurance
Dark
Physical
060
60
100
100%
10
Clever
1
♥
0
28
28
Rage
Normal
Physical
020
20
100
100%
20
Tough
1
♥
3
♥♥♥
35
35
Swagger
Normal
Status
0000
—
090
90%
15
Cute
3
♥♥♥
0
41
41
Cross Chop
Fighting
Physical
100
100
080
80%
5
Cool
3
♥♥♥
0
47
47
Thrash
Normal
Physical
120
120
100
100%
10
Tough
6
♥♥♥♥♥♥
0
53
53
Punishment
Dark
Physical
0000
—
100
100%
5
Cool
2
♥♥
1
♥
59
59
Close Combat
Fighting
Physical
120
120
100
100%
5
Tough
6
♥♥♥♥♥♥
0
63
63
Final Gambit
Fighting
Special
0000
—
100
100%
5
Tough
8
♥♥♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Primeape
Italic
indicates a move that gets STAB only when used by an Evolution of Primeape
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM01
TM01
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
Cute
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
Cool
1
♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
Clever
2
♥♥
1
♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
Tough
2
♥♥
1
♥
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
Cool
4
♥♥♥♥
0
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
Cool
1
♥
0
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
Beautiful
6
♥♥♥♥♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
Cool
1
♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM67
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
Cool
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
Tough
3
♥♥♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
Cute
4
♥♥♥♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Primeape
Italic
indicates a move that gets STAB only when used by an Evolution of Primeape
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Beat Up
Dark
Physical
—
100%
10
Clever
1
♥
0
Close Combat
Fighting
Physical
120
100%
5
Tough
6
♥♥♥♥♥♥
0
Counter
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Encore
Normal
Status
—
100%
5
Cute
2
♥♥
0
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
Foresight
Normal
Status
—
—%
40
Clever
2
♥♥
1
♥
Meditate
Psychic
Status
—
—%
40
Beautiful
1
♥
0
Night Slash
Dark
Physical
70
100%
15
Cool
3
♥♥♥
0
Revenge
Fighting
Physical
60
100%
10
Tough
2
♥♥
0
Reversal
Fighting
Physical
—
100%
15
Cool
1
♥
0
Sleep Talk
Normal
Status
—
—%
10
Cute
1
♥
0
Smelling Salts
*
Normal
Physical
70
100%
10
Tough
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Primeape in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Primeape in that game.
Bold
indicates a move that gets
STAB
when used by Primeape
Italic
indicates a move that gets STAB only when used by an Evolution of Primeape
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
X
Y
OR
AS
Dual Chop
Dragon
Physical
40
90%
15
Tough
2
♥♥
1
♥
X
Y
OR
AS
Endeavor
Normal
Physical
—
100%
5
Tough
2
♥♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Gunk Shot
Poison
Physical
120
80%
5
Tough
2
♥♥
1
♥
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Outrage
Dragon
Physical
120
100%
10
Cool
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Seed Bomb
Grass
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Spite
Ghost
Status
—
100%
10
Tough
2
♥♥
1
♥
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Primeape can be tutored the move in that game
A colored abbreviation in a white box indicates that Primeape cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Primeape
Italic
indicates a move that gets STAB only when used by an Evolution of Primeape
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
Bold
indicates a move that gets
STAB
when used by Primeape
Italic
indicates a move that gets STAB only when used by an Evolution of Primeape
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
Cute
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
Cool
2
♥♥
1
♥
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mega Kick
Normal
Physical
120
120
075}}
75%
5
Cool
1
♥
0
III
IV
V
Mega Punch
Normal
Physical
080
80
085}}
85%
20
Tough
3
♥♥♥
0
III
IV
V
Metronome
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
III
IV
V
Vacuum Wave
Fighting
Special
040
40
100}}
100%
30
Cool
3
♥♥♥
0
III
IV
V
Work Up
Normal
Status
0000
—
00—}}
—%
30
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Primeape
Italic
indicates a move that gets STAB only when used by an Evolution of Primeape
Click on the generation numbers at the top to see transfer-only moves for other generations