Primeape (Pokémon)/Generation IV learnset

← Primeape Primeape

By leveling up

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Fling Dark Physical 0000 100}}100% 10 Tough 1
011 Scratch Normal Physical 04040 100}}100% 35 Tough 3 ♥♥♥
011 Leer Normal Status 0000 100}}100% 30 Cool 2 ♥♥
011 Low Kick Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
011 Focus Energy Normal Status 0000 00—}}—% 30 Cool 0  
099 Fury Swipes Normal Physical 01818 080}}80% 15 Tough 2 ♥♥
1313 Karate Chop Fighting Physical 05050 100}}100% 25 Tough 3 ♥♥♥
1717 Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
2121 Screech Normal Status 0000 085}}85% 40 Smart 2 ♥♥
2525 Assurance Dark Physical 05050 100}}100% 10 Beauty 2 ♥♥
2828 Rage Normal Physical 02020 100}}100% 20 Cool 0  
3535 Swagger Normal Status 0000 090}}90% 15 Cute 2 ♥♥
4141 Cross Chop Fighting Physical 100100 080}}80% 5 Cool 2 ♥♥
4747 Thrash Normal Physical 09090 100}}100% 20 Tough 2 ♥♥
5353 Punishment Dark Physical 0000 100}}100% 5 Smart 1
5959 Close Combat Fighting Physical 120120 100}}100% 5 Smart 2 ♥♥
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM08 Bulk Up Fighting Status —% 20 Beauty 0  
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM12 Taunt Dark Status 100% 20 Smart 0  
  TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
  TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
  TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
  TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM28 Dig Ground Physical 80 100% 10 Smart 1
  TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
  TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM46 Thief Dark Physical 40 100% 10 Tough 0  
  TM50 Overheat Fire Special 140 90% 5 Beauty 2 ♥♥
  TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
  TM56 Fling Dark Physical 100% 10 Tough 1
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM66 Payback Dark Physical 50 100% 10 Cool 1
  TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
  TM71 Stone Edge Rock Physical 100 80% 5 Tough 2 ♥♥
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM84 Poison Jab Poison Physical 80 100% 20 Smart 2 ♥♥
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM89 U-turn Bug Physical 70 100% 20 Cute 0  
  TM90 Substitute Normal Status —% 10 Smart 1
  HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
  HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
  HM08 Rock Climb Normal Physical 90 85% 20 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Beat Up Dark Physical 10 100% 10 Smart 2 ♥♥
Close Combat Fighting Physical 120 100% 5 Smart 2 ♥♥
Counter Fighting Physical 100% 20 Tough 2 ♥♥
EncoreHGSS Normal Status 100% 5 Cute 1
Foresight Normal Status —% 40 Smart 1
Meditate Psychic Status —% 40 Beauty 0  
Reversal Fighting Physical 100% 15 Cool 2 ♥♥
Revenge Fighting Physical 60 100% 10 Tough 2 ♥♥
Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
SmellingSalt* Normal Physical 60 100% 10 Smart 0  
  • Moves marked with an asterisk (*) must be chain bred onto Primeape in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Primeape in that game.
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Endeavor Normal Physical 100% 5 Tough 2 ♥♥
D P Pt HG SS Fire Punch Fire Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Gunk Shot Poison Physical 120 70% 5 Cool 3 ♥♥♥
D P Pt HG SS Helping Hand Normal Status —% 20 Smart 1
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Low Kick Fighting Physical 100% 20 Tough 3 ♥♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Outrage Dragon Physical 120 100% 15 Cool 2 ♥♥
D P Pt HG SS Role Play Psychic Status —% 10 Cute 1
D P Pt HG SS Seed Bomb Grass Physical 80 100% 15 Smart 3 ♥♥♥
D P Pt HG SS Spite Ghost Status 100% 10 Tough 2 ♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
D P Pt HG SS Vacuum Wave Fighting Special 40 100% 30 Smart 2 ♥♥
  • A black abbreviation in a colored box indicates that Primeape can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Primeape cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation IV
Other generations:
I - II - III - V - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  Covet Normal Physical 40 100% 40 Cute 0  
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation IV
Other generations:
I - II - V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Body Slam Normal Physical 08585 100}}100% 15 Tough 3 ♥♥♥
III Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III DynamicPunch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥
III Mega Kick Normal Physical 120120 075}}75% 5 Cool 2 ♥♥
III Mega Punch Normal Physical 08080 085}}85% 20 Tough 2 ♥♥
III Metronome Normal Status 0000 00—}}—% 10 Cute 2 ♥♥
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Psych Up Normal Status 0000 00—}}—% 10 Smart 0  
III Snore Normal Special 04040 100}}100% 15 Cute 3 ♥♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Primeape
  • Italic indicates a move that gets STAB only when used by an evolution of Primeape
  • Click on the generation numbers at the top to see transfer-only moves for other generations