Pokémon Emerald beta
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Unlike other games, solitary versions of the core series games contain less pre-release information because they are based on an already existing game(s). Pokémon Emerald is no exception to this as very little was changed in relation to Pokémon Ruby and Sapphire.
The Battle Frontier was changed slightly in various stages of development. However, these changes are minor and strictly relate almost entirely to building placements and static objects, such as fences.
For the sake of consistency and to prevent game crashes if they were to be hacked into the game, all Pokémon have a Shiny variant. As Celebi was only distributed through events, there is no legitimate way to have obtained a Shiny Celebi in Pokémon Emerald. However, it can be seen if a Shiny Ditto or a Shiny Mew uses Transform on a Celebi.
In addition to the tracks present in Pokémon Ruby and Sapphire, which includes the upconverted music from Generation II, Pokémon Emerald contains the tracks from Pokémon FireRed and LeafGreen alongside its own. While a few of these themes are used, such as in Altering Cave, the vast majority go unused.
Unused Level Up Animation
By adding a frame of delay to the west.s file, the level up animation changes to flash the EXP bar.
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A location header named "SPECIAL AREA" was added after the empty Kanto and Sevii Islands headers. There is no actual information on what would have been included in this area, so it might have been intended merely to be a name for an event. This is probably the same case with the location header named "SPECIAL" in the Generation II games with index number 0. However, it is read as "CELADON DEPT." in Pokémon FireRed and LeafGreen.
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