Poké Assist

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Poké Assist (Japanese: ポケアシスト Poké Assist) is a feature in the games Pokémon Ranger, Pokémon Ranger: Shadows of Almia, and Pokémon Ranger: Guardian Signs.

They are abilities that, when used, give the Capture Styler extra power from a Pokémon. They may cause things like an increase in power or a special effect to happen. This feature is not available in the School Stylers.

In Guardian Signs, the Pokémon using the assist appears on the field and is susceptible to the attacks of the Pokémon being captured. When the assisting Pokémon is attacked, the Pokémon will stop assisting and flee, and the player will be unable to assist with that certain Pokémon. The assists are quick and their direction depends on where the Pokémon is placed. When the effect is dealt, the Pokémon will leave the field and must rest for a few moments before their assists can be used again.

Poké Assists

Pokémon Ranger

Assist Description Effect
  Grass Grass sprouts from the Capture Line Immobilized
  Flying Form or flick twisters to make Pokémon levitate Immobilized
  Discharge Stun the Pokémon N/A
  Water Form a bubble at the Capture Disc and flick Immobilized
  Rock Flick gravel Immobilized
  Electric Recharge the styler N/A
  Bug Form and flick a sticky blob Immobilized
  Fire Fire blazes from the Capture Line or form a large blaze from loops Immobilized
  Fighting Each Capture Line loop is counted as two N/A
  Ground The Capture Line churns the earth Immobilized
  Poison A poisonous mist rises from the Capture Line Immobilized
  Ghost Capture Line loops form ghosts Immobilized
  Psychic Elevate a Pokémon in mid-air Immobilized
  Dark Double the length of the Capture Line while energy is reduced N/A
  Ice Loops form patches of ice Frozen

Shadows of Almia

Assist Description Effect
  Grass Sprout grass from the Capture Line   Slowed
  Flying Form twister from the middle of the Capture Line loop N/A
  Normal Increase the power and length of the Capture Line N/A
  Recharge Restore the Capture Styler's energy N/A
  Water Form a bubble at the Capture Disc and flick   Slowed
  Rock Flick gravel N/A
  Electric A thunderbolt hits the spot where the Capture Disc was   Stopped
  Bug Form, stretch, and catapult a gooey blob to hit the Pokémon   Slowed
  Fire Wraps the Capture Line to increase its power   Tired
  Fighting Increase the power of the Capture Line N/A
  Ground Slide the Capture Disc from side to side to generate a tremor   Paused
  Steel Form and flick an orb from the Capture Disc   Paused
  Poison Form a poisonous puddle from the Capture Disc   Tired
  Ghost Make ghosts appear from inside the Capture Line loops   Tired
  Psychic Form a ring of psychic energy inside the Capture Line loop and flick   Stopped
  Dark Draw a loop around damage-causing substances to clear them N/A
  Ice Form a snowball at the Capture Disc and flick   Stopped
  Dragon Make a meteor fall on where the Capture Disc was   Tired

Guardian Signs (Present)

Assist Level Description Pokémon
  Tackle 1 Fires a short range shockwave.        
2 Fires a short range shockwave.                  
3 Fires a short range shockwave.        *
4 Fires a short range shockwave.  **      
5 Fires a short range shockwave.  
  Charm [Surrounding] 1 Surrounds itself in 4 hearts that circle around itself.  
2 Surrounds itself in 6 hearts that circle around itself.        
3 Surrounds itself in 8 hearts that circle around itself.     *
4 Surrounds itself in 12 hearts that circle around itself.    **  
  Charm [Eevee] 1 Surrounds itself in 16 hearts in a square pattern. If Eevee is placed near the edge of the screen, it will fire hearts forwards.  
2 Surrounds itself in 16 hearts in a square pattern. If Eevee is placed near the edge of the screen, it will fire hearts forwards.  *
3 Surrounds itself in 16 hearts in a square pattern. If Eevee is placed near the edge of the screen, it will fire hearts forwards.  **
  Explosion 2 Explodes 2 times in quick succession.  
3 Explodes 3 times in quick succession.    
4 Explodes 6 times in quick succession.  
  Fire Pillars [Forward] 2 Creates 2 pillars of fire in front of it, followed by 8 more pillars in a pattern in front of it.          
3 Creates 3 pillars of fire in front of it, followed by 10 more pillars in a pattern in front of it  *  
4 Creates 3 pillars of fire in front of it, followed by 10 more pillars in a pattern in front of it.      
  Typhlosion Impact 5 Creates a massive inferno of short lived flames in front of itself.  *
6 Creates 3 lines of 6 fiery explosions in front of itself.  **
  Spit Fire 2 Fires a short ranged burst of twice as many embers for a short time.      
3 Fires a medium ranged burst of flames in a thin arc for a short time.    
4 Fires a medium ranged burst of flames in a medium arc for a short time.    
5 Fires a medium ranged burst of flames in a wide arc for a short time.  
  Bubble Beam 1 Shoots 6 bubbles in front of itself, causing the target to become   Slowed.              
2 Shoots 8 bubbles in front of itself, causing the target to become   Slowed.    *          *          
3 Shoots 10 bubbles in front of itself, causing the target to become   Slowed.  **      
4 Shoots 12 bubbles in front of itself, causing the target to become   Slowed.      
5 Shoots a constant stream of bubbles that continue off screen, causing the target to become   Slowed.    
  Water Orb 1 Shoots an orb of water that continues off screen.        
2 Shoots an orb of water that continues off screen.      
3 Shoots an orb of water that continues off screen.      
4 Shoots an orb of water that continues off screen.  
  Bubbles [Surrounding] 1 Creates 5 clusters of bubbles that circle around itself, causing the target to become   Slowed.    
2 Creates 7 clusters of bubbles that circle around itself, causing the target to become   Slowed.  
3 Creates 7 clusters of bubbles that circle around itself, causing the target to become   Slowed.      
4 Creates 8 clusters of bubbles that circle around itself, causing the target to become   Slowed.  
  Feraligatr Impact 5 Creates a slowly expanding ring of short lived geysers around it.  *
6 Creates a jet of water that sweeps across the screen until hitting its first target.  **
  Thunder 1 Creates 3 lighting strikes in front of it, causing the target to become   Paused.  
2 Creates 5 lighting strikes in front of it, causing the target to become   Paused.  
3 Creates lighting strikes in all diagonal directions, striking 5 times and causing the target to become   Paused.  
5 Creates 8 massive lighting strikes in a clockwise circle around it, causing the target to become   Paused.  
  Discharge 1 Discharges small bolts of electricity in a tiny radius around it, causing the target to become   Stopped.    
2 Discharges small bolts of electricity in a small radius around it, causing the target to become   Stopped.
3 Discharges small bolts of electricity in a medium radius around it, causing the target to become   Stopped.    
5 Discharges small bolts of electricity in a massive radius around it, causing the target to become   Stopped.  
  Ivy Pillars 1 Creates 6 ivy pillars in a circle around it, causing the target to become   Slowed.      
2 Creates 10 ivy pillars in a circle around it, causing the target to become   Slowed.          
3 Creates 10 ivy pillars in a circle around it, causing the target to become   Slowed.          
4 Creates 16 ivy pillars in a circle around it, causing the target to become   Slowed.  **    
  Bullet Seed 1 Shoots 4 seeds that continues off screen.  
2 Shoots 6 seeds that continues off screen.  
3 Shoots 9 seeds that continues off screen.  
4 Shoots 14 seeds that continues off screen.  *  
5 Shoots 20 seeds that continues off screen.  **
  Razor Leaf 1 Creates 3 clusters of leaves that circle around it at a slow pace.  
2 Creates 6 clusters of leaves that circle around it at a slow pace.        
3 Creates 6 clusters of leaves that circle around it at a quick pace.  
4 Creates 6 clusters of leaves that circle around it at a fast pace.  
5 Creates 15 large clusters of leaves that circle around it at a quick pace.  
  Meganium Impact 5 Creates 4 lines of expanding ivy pillars, and repeats this move 3 times.  *
6 Shoots 5 solar beams in quick succession, sweeping clockwise.  **
  Ice Spikes 2 Creates a line of 5 ice spikes in front of it, causing the target to become   Stopped.    
4 Drops 10 ice spikes in a star shape in front of it, causing the target to become   Stopped.  
  Blizzard 2 Surrounds itself in a small blizzard, causing the target to become   Stopped.    
4 Surrounds itself in a large blizzard, causing the target to become   Stopped.    
5 Scatters a blizzard in 4 directions, causing the target to become   Stopped.  
  Shockwave 1 Creates a tiny shockwave around itself, causing the target to become   Paused.  
2 Creates a small shockwave around itself, causing the target to become   Paused.  
3 Creates a medium shockwave around itself, causing the target to become   Paused.    *
4 Creates a large shockwave around itself, causing the target to become   Paused.    **  
  Punch 2 Throws a large punch in front of itself.      
3 Throws 2 large punches in front of itself.  *  
4 Throws 2 large punches in front of itself.    
  Poison Blobs 1 Throws a poisonous blob that sticks to the ground and lingers, causing the target to become   Tired.  
2 Throws 2 poisonous blobs that sticks to the ground and lingers, causing the target to become   Tired.  **
3 Throws 2 poisonous blobs that sticks to the ground and lingers, causing the target to become   Tired.  
4 Throws 3 poisonous blobs that sticks to the ground and lingers, causing the target to become   Tired.  
5 Throws 6 poisonous blobs that sticks to the ground and lingers, causing the target to become   Tired.  
  Poison Gas 1 Creates 6 clouds of toxic gas that circle around itself, causing the target to become   Tired.    
2 Creates 10 clouds of toxic gas that circle around itself, causing the target to become   Tired.      
3 Creates 8 large clouds of toxic gas that circle around itself, causing the target to become   Tired.  
  Fissure [Forward] 2 Creates a line of fissures that stops just before going off screen.  
3 Creates a line of fissures that continues off screen.        
4 Creates 2 lines of fissures that continues off screen.  
5 Creates 3 lines of fissures that continues off screen.    
  Fissure [Surrounding] 2 Creates 4 fissures in 3 different lines that circles around itself counter clockwise.    
3 Creates 5 fissures in 2 different lines that circles around itself counter clockwise.    
  Tornado [Forward] 1 Shoots a tornado in front of itself.  
2 Shoots 2 tornados in front of itself.      
3 Creates 3 tornados in front of itself that spin in a small circle.  
5 Creates 6 large tornados in front of itself that spin in a small circle.    
  Tornado [Surrounding] 1 Creates 3 tornados that circle around itself.    
2 Creates 4 tornados that circle around itself.      
  Air Cutter 5 Shoots 16 air cutters in a wide arc in front of itself.  
  Strange Orbs 2 Shoots 5 strange orbs in a wide arc in front of itself, causing the target to become   Paused.        
3 Shoots 3 strange orbs in a small arc in front of itself twice, causing the target to become   Paused.      
4 Shoots 5 strange orbs in a wide arc in front of itself twice, causing the target to become   Paused.  
  Strange Rings 1 Creates 2 strange rings in front of itself twice, causing the target to become   Paused.  
2 Creates 3 strange rings in front of itself twice, causing the target to become   Paused.      
3 Creates 4 strange rings in front of itself twice, causing the target to become   Paused.    
  Mewtwo Impact 5 Creates several laser strike in front of itself in a straight line, causing the target to become   Paused.  *
6 Creates 4 massive laser strikes in front of itself that spin in a small circle, causing the target to become   Paused.  **
  Sticky Blobs 1 Throws 4 sticky blobs that sticks to the ground and lingers, causing the target to become   Slowed.    
2 Throws 6 sticky blobs that sticks to the ground and lingers, causing the target to become   Slowed.        
  Twin Needle 1 Shoots 4 needles that continues off screen, causing the target to become   Tired.  
2 Shoots 8 needles that continues off screen, causing the target to become   Tired.  
4 Shoots 12 needles that continues off screen, causing the target to become   Tired.  
  Rock Slide [Forward Scattered] 1 Drops 6 rocks in a random area front of itself.  
3 Drops 12 rocks in a random area front of itself.      
4 Drops 14 rocks in a random area front of itself.  *    
5 Drops 16 rocks in a random area front of itself.  **  
  Rock Slide [Forward Line] 1 Drops 4 rocks in front of itself in a line.  *
  Rock Slide [Surrounding] 1 Drops 9 rocks around itself, causing the target to become   Tired.    
2 Drops 9 rocks around itself, causing the target to become   Tired.  
3 Drops 20 rocks around itself, causing the target to become   Tired.  
5 Drops 30 large boulders around itself, causing the target to become   Tired.      
  Rock Throw 1 Throws 6 small rocks forwards.  
2 Throws 8 small rocks forwards.  
  Malice Spheres [Surrounding] 2 Creates 3 malice spheres that swirls around itself, causing the target to become   Paused.    
3 Creates 3 malice spheres that swirls around itself twice, causing the target to become   Paused.    
4 Creates 3 malice spheres that swirls around itself twice, causing the target to become   Paused.  
5 Creates 5 malice spheres that swirls around itself twice, causing the target to become   Paused.  
  Malice Spheres [Forward] 1 Shoots a malice spheres that travels in a circle in front of itself, causing the target to become   Tired.  
2 Shoots 3 malice spheres that travels in a circle in front of itself, causing the target to become   Tired.    
5 Shoots 12 malice spheres that travels in a circle in front of itself twice, causing the target to become   Tired.  
  Dragon Breath 2 Shoots a constant stream of blue flames that continue off screen.  
3 Shoots a constant stream of blue flames that continue off screen.  
  Garchomp Impact 5 Creates 5 shockwaves around itself in quick succession.  *
6 Creates 3 massive triangular cuts along the ground in front of itself.  **
  Blue Fire Ball 2 Shoots a small short ranged blue fireball.  
3 Shoots a medium blue fireball that continues off screen.  
5 Shoots a massive blue fireball that continues off screen.  
  Dark Pulse 1 Creates a wave of darkness around itself, causing the target to become   Tired.  
2 Creates 3 waves of darkness around itself in quick succession., causing the target to become   Tired.    
3 Creates 4 waves of darkness around itself in quick succession., causing the target to become   Tired.    
4 Creates 5 waves of darkness around itself in quick succession., causing the target to become   Tired.    
  Dark Wind 1 Shoots 4 dark winds in a crossing pattern in front of itself.  
2 Shoots 6 dark winds in a crossing pattern in front of itself.  
3 Shoots 6 dark winds in a crossing pattern in front of itself.  
5 Shoots 15 dark winds that group together before scattering.  
  Steel Spheres 1 Fires a slow traveling steel sphere that continues off screen.  
2 Fires a slow traveling steel sphere that continues off screen.  
3 Fires a slow traveling steel sphere that continues off screen.  
4 Fires a large slow traveling steel sphere that continues off screen.  
5 Fires 3 large slow traveling steel sphere that continues off screen.  
  Iron Spheres 2 Drops 5 iron spheres in a line in front of itself.    
5 Drops 14 iron spheres in a random pattern front of itself.    
  Metagross Impact 5 Fires a beam of energy that crosses the entire screen.  *
6 Fires 3 parallel beam of energy that crosses the entire screen.  **
  Recharge 1 Recharges the Styler's Energy Level by 1 in 3 bursts.        
2 Recharges the Styler's Energy Level by 2 in 3 bursts.      
3 Recharges the Styler's Energy Level by 3 in 5 bursts.  
4 Recharges the Styler's Energy Level by 4 in 5 bursts.    
5 Recharges the Styler's Energy Level by 5 in 7 bursts.  
  • Pokémon with an asterisk (*) are summoned with a Ranger Sign.
  • Pokémon with a double asterisk (**) are summoned with a charged Ranger Sign.

Special Effects

Special Effects are caused by certain Assists.

Pokémon Ranger

Name Effect
Immobilized The Pokémon is incapable of movement

Shadows of Almia and Guardian Signs

Name Effect
  Paused The Pokémon is incapable of using moves
  Tired Prevents the Friendship Gauge from draining
  Slowed The Pokémon's movements become sluggish
  Stopped The Pokémon is incapable of movement and attacking

In the manga

Pokémon Ranger the Comic: Double Mission


In other languages

Language Title
  French Poké Aide
  German Poké-Stärke
  Italian Poké Tattiche
  Portuguese Poké Ajuda
  Spanish Poké Ayuda


Pokémon Ranger
Main RangerTop RangerOperatorMechanic
Partner PokémonPoké AssistField MoveRanger Sign
Ranger RankMissionQuestRanger Net
Locations FioreAlmiaOblivia
Ranger BaseRanger DepotRanger UnionRanger School
Capture Stylers Capture StylerSuper StylerPower Styler
Antagonists Go-Rock SquadTeam Dim SunTeam DebonairsPokémon Pinchers
Misc. The Almia TimesThe King of Almia and the Three PrincesGlossary
  This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.