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Plusle (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Plusle
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Nuzzle
Electric
Physical
020
20
100
100%
20
01
1
Play Nice
Normal
Status
0000
—
00—
—%
20
01
1
Growl
Normal
Status
0000
—
100
100%
40
01
1
Thunder Wave
Electric
Status
0000
—
090
90%
20
01
1
Quick Attack
Normal
Physical
040
40
100
100%
30
04
4
Helping Hand
Normal
Status
0000
—
00—
—%
20
07
7
Spark
Electric
Physical
065
65
100
100%
20
10
10
Encore
Normal
Status
0000
—
100
100%
5
13
13
Bestow
Normal
Status
0000
—
00—
—%
15
16
16
Swift
Normal
Special
060
60
00—
—%
20
19
19
Electro Ball
Electric
Special
0000
—
100
100%
10
22
22
Copycat
Normal
Status
0000
—
00—
—%
20
25
25
Charm
Fairy
Status
0000
—
100
100%
20
28
28
Charge
Electric
Status
0000
—
00—
—%
20
31
31
Discharge
Electric
Special
080
80
100
100%
15
34
34
Baton Pass
Normal
Status
0000
—
00—
—%
40
37
37
Agility
Psychic
Status
0000
—
00—
—%
30
40
40
Last Resort
Normal
Physical
140
140
100
100%
5
43
43
Thunder
Electric
Special
110
110
070
70%
10
46
46
Nasty Plot
Dark
Status
0000
—
00—
—%
20
49
49
Entrainment
Normal
Status
0000
—
100
100%
15
Bold
indicates a move that gets
STAB
when used by Plusle
Italic
indicates a move that gets STAB only when used by an evolution of Plusle
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM24
TM24
Thunderbolt
Electric
Special
090
90
100}}
100%
15
TM25
TM25
Thunder
Electric
Special
110
110
070}}
70%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM72
TM72
Volt Switch
Electric
Special
070
70
100}}
100%
20
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM93
TM93
Wild Charge
Electric
Physical
090
90
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Plusle
Italic
indicates a move that gets STAB only when used by an evolution of Plusle
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Charm
Fairy
Status
—
100%
20
Discharge
Electric
Special
80
100%
15
Fake Tears
Dark
Status
—
100%
20
Lucky Chant
Normal
Status
—
—%
30
Sing
Normal
Status
—
55%
15
Sweet Kiss
Fairy
Status
—
75%
10
Tearful Look
*
US
UM
Normal
Status
—
—%
20
Wish
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Plusle in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Plusle in that game.
Bold
indicates a move that gets
STAB
when used by Plusle
Italic
indicates a move that gets STAB only when used by an evolution of Plusle
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Electroweb
Electric
Special
55
95%
15
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Uproar
Normal
Special
90
100%
10
A black or white abbreviation in a colored box indicates that Plusle can be tutored the move in that game
A colored abbreviation in a white box indicates that Plusle cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Plusle
Italic
indicates a move that gets STAB only when used by an evolution of Plusle
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Counter
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
V
VI
Metronome
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Rollout
Rock
Physical
030
30
090}}
90%
20
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Water Sport
Water
Status
0000
—
00—}}
—%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Plusle
Italic
indicates a move that gets STAB only when used by an evolution of Plusle
Click on the generation numbers at the top to see transfer-only moves for other generations