Plusle (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Nuzzle Electric Physical 02020 100100% 20
011 Play Nice Normal Status 0000 00——% 20
011 Growl Normal Status 0000 100100% 40
011 Thunder Wave Electric Status 0000 09090% 20
011 Quick Attack Normal Physical 04040 100100% 30
044 Helping Hand Normal Status 0000 00——% 20
077 Spark Electric Physical 06565 100100% 20
1010 Encore Normal Status 0000 100100% 5
1313 Bestow Normal Status 0000 00——% 15
1616 Swift Normal Special 06060 00——% 20
1919 Electro Ball Electric Special 0000 100100% 10
2222 Copycat Normal Status 0000 00——% 20
2525 Charm Fairy Status 0000 100100% 20
2828 Charge Electric Status 0000 00——% 20
3131 Discharge Electric Special 08080 100100% 15
3434 Baton Pass Normal Status 0000 00——% 40
3737 Agility Psychic Status 0000 00——% 30
4040 Last Resort Normal Physical 140140 100100% 5
4343 Thunder Electric Special 110110 07070% 10
4646 Nasty Plot Dark Status 0000 00——% 20
4949 Entrainment Normal Status 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Plusle
  • Italic indicates a move that gets STAB only when used by an evolution of Plusle
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Plusle
  • Italic indicates a move that gets STAB only when used by an evolution of Plusle
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Fairy Status 100% 20
Discharge Electric Special 80 100% 15
Fake Tears Dark Status 100% 20
Lucky Chant Normal Status —% 30
Sing Normal Status 55% 15
Sweet Kiss Fairy Status 75% 10
Tearful Look*USUM Normal Status —% 20
Wish Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Plusle in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Plusle in that game.
  • Bold indicates a move that gets STAB when used by Plusle
  • Italic indicates a move that gets STAB only when used by an evolution of Plusle
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Electroweb Electric Special 55 95% 15
S M US UM Helping Hand Normal Status —% 20
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Magnet Rise Electric Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
  • A black or white abbreviation in a colored box indicates that Plusle can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Plusle cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Plusle
  • Italic indicates a move that gets STAB only when used by an evolution of Plusle
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Counter Fighting Physical 0000 100}}100% 20
III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Metronome Normal Status 0000 00—}}—% 10
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Rollout Rock Physical 03030 090}}90% 20
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
III IV V VI Water Sport Water Status 0000 00—}}—% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Plusle
  • Italic indicates a move that gets STAB only when used by an evolution of Plusle
  • Click on the generation numbers at the top to see transfer-only moves for other generations