Phantump (Pokémon)/Generation VIII learnset

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Phantump is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Astonish Ghost Physical 03030 100100% 15
011 Tackle Normal Physical 04040 100100% 35
044 Branch Poke Grass Physical 04040 100100% 40
088 Leech Seed Grass Status 0000 09090% 10
1212 Confuse Ray Ghost Status 0000 100100% 10
1616 Will-O-Wisp Fire Status 0000 08585% 15
2020 Hex Ghost Special 06565 100100% 10
2424 Growth Normal Status 0000 00——% 20
2828 Horn Leech Grass Physical 07575 100100% 10
3232 Curse Ghost Status 0000 00——% 10
3636 Phantom Force Ghost Physical 09090 100100% 10
4040 Ingrain Grass Status 0000 00——% 20
4444 Wood Hammer Grass Physical 120120 100100% 15
4848 Destiny Bond Ghost Status 0000 00——% 5
5252 Forest's Curse Grass Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM10  TM10 Magical Leaf Grass Special 06060 00—}}—% 20
TM11  TM11 Solar Beam Grass Special 120120 100}}100% 10
TM15  TM15 Dig Ground Physical 08080 100}}100% 10
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM28  TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38  TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Imprison Psychic Status 0000 00—}}—% 10
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM77  TM77 Hex Ghost Special 06565 100}}100% 10
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM86  TM86 Phantom Force Ghost Physical 09090 100}}100% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR40  TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR57  TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58  TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR59  TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR65  TR65 Energy Ball Grass Special 09090 100}}100% 10
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81  TR81 Foul Play Dark Physical 09595 100}}100% 15
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR91  TR91 Venom Drench Poison Status 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
 
Disable Normal Status 100% 20
   Grudge Ghost Status —% 5
      
     
Sucker Punch Dark Physical 70 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Phantump in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Phantump in that game.
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Grassy Glide Grass Physical 70 100% 20
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI VII Bestow × Normal Status 0000 00—}}—% 15
VI VII Confide Normal Status 0000 00—}}—% 20
VI VII Cut Normal Physical 05050 095}}95% 30
VI VII Double Team Normal Status 0000 00—}}—% 15
VI VII Dream Eater Psychic Special 100100 100}}100% 15
VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
VI VII Frustration × Normal Physical 0000 100}}100% 20
VI VII Hidden Power × Normal Special 06060 100}}100% 15
VI VII Magic Coat Psychic Status 0000 00—}}—% 15
VI VII Nature Power Normal Status 0000 00—}}—% 20
VI VII Pain Split Normal Status 0000 00—}}—% 20
VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
VI VII Return × Normal Physical 0000 100}}100% 20
VI VII Rock Smash Fighting Physical 04040 100}}100% 15
VI VII Role Play Psychic Status 0000 00—}}—% 10
VI VII Secret Power × Normal Physical 07070 100}}100% 20
VI VII Spite Ghost Status 0000 100}}100% 10
VI VII Strength Normal Physical 08080 100}}100% 15
VI VII Swagger Normal Status 0000 085}}85% 15
VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
VI VII Toxic Poison Status 0000 090}}90% 10
VI VII Worry Seed Grass Status 0000 100}}100% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations