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Phantump (Pokémon)/Generation VIII learnset
Language
Watch
Edit
← Phantump
Phantump is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
VI
-
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Astonish
Ghost
Physical
030
30
100
100%
15
01
1
Tackle
Normal
Physical
040
40
100
100%
35
04
4
Branch Poke
Grass
Physical
040
40
100
100%
40
08
8
Leech Seed
Grass
Status
0000
—
090
90%
10
12
12
Confuse Ray
Ghost
Status
0000
—
100
100%
10
16
16
Will-O-Wisp
Fire
Status
0000
—
085
85%
15
20
20
Hex
Ghost
Special
065
65
100
100%
10
24
24
Growth
Normal
Status
0000
—
00—
—%
20
28
28
Horn Leech
Grass
Physical
075
75
100
100%
10
32
32
Curse
Ghost
Status
0000
—
00—
—%
10
36
36
Phantom Force
Ghost
Physical
090
90
100
100%
10
40
40
Ingrain
Grass
Status
0000
—
00—
—%
20
44
44
Wood Hammer
Grass
Physical
120
120
100
100%
15
48
48
Destiny Bond
Ghost
Status
0000
—
00—
—%
5
52
52
Forest's Curse
Grass
Status
0000
—
100
100%
20
Bold
indicates a move that gets
STAB
when used by Phantump
Italic
indicates a move that gets STAB only when used by an evolution of Phantump
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
TR
Generation VIII
Other generations:
VI
-
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM10
TM10
Magical Leaf
Grass
Special
060
60
00—}}
—%
20
TM11
TM11
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM15
TM15
Dig
Ground
Physical
080
80
100}}
100%
10
TM18
TM18
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM19
TM19
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM22
TM22
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM23
TM23
Thief
Dark
Physical
060
60
100}}
100%
25
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM28
TM28
Giga Drain
Grass
Special
075
75
100}}
100%
10
TM31
TM31
Attract
Normal
Status
0000
—
100}}
100%
15
TM34
TM34
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM38
TM38
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Imprison
Psychic
Status
0000
—
00—}}
—%
10
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM70
TM70
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM77
TM77
Hex
Ghost
Special
065
65
100}}
100%
10
TM81
TM81
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM86
TM86
Phantom Force
Ghost
Physical
090
90
100}}
100%
10
TR11
TR11
Psychic
Psychic
Special
090
90
100}}
100%
10
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR33
TR33
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TR38
TR38
Trick
Psychic
Status
0000
—
100}}
100%
10
TR40
TR40
Skill Swap
Psychic
Status
0000
—
00—}}
—%
10
TR57
TR57
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TR58
TR58
Dark Pulse
Dark
Special
080
80
100}}
100%
15
TR59
TR59
Seed Bomb
Grass
Physical
080
80
100}}
100%
15
TR65
TR65
Energy Ball
Grass
Special
090
90
100}}
100%
10
TR77
TR77
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TR81
TR81
Foul Play
Dark
Physical
095
95
100}}
100%
15
TR83
TR83
Ally Switch
Psychic
Status
0000
—
00—}}
—%
15
TR91
TR91
Venom Drench
Poison
Status
0000
—
100}}
100%
20
Bold
indicates a move that gets
STAB
when used by Phantump
Italic
indicates a move that gets STAB only when used by an evolution of Phantump
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VIII
Other generations:
VI
-
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Disable
Normal
Status
—
100%
20
Grudge
Ghost
Status
—
—%
5
Sucker Punch
Dark
Physical
70
100%
5
Moves marked with an asterisk (*) must be
chain bred
onto Phantump in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Phantump in that game.
Bold
indicates a move that gets
STAB
when used by Phantump
Italic
indicates a move that gets STAB only when used by an evolution of Phantump
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VIII
Other generations:
VI
-
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Grassy Glide
Grass
Physical
70
100%
20
Sw
Sh
EP
BD
SP
Poltergeist
Ghost
Physical
110
90%
5
Sw
Sh
EP
BD
SP
Skitter Smack
Bug
Physical
70
90%
10
Bold
indicates a move that gets
STAB
when used by Phantump
Italic
indicates a move that gets STAB only when used by an evolution of Phantump
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VIII
Other generations:
VII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
VI
VII
Bestow
×
Normal
Status
0000
—
00—}}
—%
15
VI
VII
Confide
Normal
Status
0000
—
00—}}
—%
20
VI
VII
Cut
Normal
Physical
050
50
095}}
95%
30
VI
VII
Double Team
Normal
Status
0000
—
00—}}
—%
15
VI
VII
Dream Eater
Psychic
Special
100
100
100}}
100%
15
VI
VII
Feint Attack
×
Dark
Physical
060
60
00—}}
—%
20
VI
VII
Frustration
×
Normal
Physical
0000
—
100}}
100%
20
VI
VII
Hidden Power
×
Normal
Special
060
60
100}}
100%
15
VI
VII
Magic Coat
Psychic
Status
0000
—
00—}}
—%
15
VI
VII
Nature Power
Normal
Status
0000
—
00—}}
—%
20
VI
VII
Pain Split
Normal
Status
0000
—
00—}}
—%
20
VI
VII
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
VI
VII
Return
×
Normal
Physical
0000
—
100}}
100%
20
VI
VII
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
VI
VII
Role Play
Psychic
Status
0000
—
00—}}
—%
10
VI
VII
Secret Power
×
Normal
Physical
070
70
100}}
100%
20
VI
VII
Spite
Ghost
Status
0000
—
100}}
100%
10
VI
VII
Strength
Normal
Physical
080
80
100}}
100%
15
VI
VII
Swagger
Normal
Status
0000
—
085}}
85%
15
VI
VII
Telekinesis
×
Psychic
Status
0000
—
00—}}
—%
15
VI
VII
Toxic
Poison
Status
0000
—
090}}
90%
10
VI
VII
Worry Seed
Grass
Status
0000
—
100}}
100%
10
Transferred Pokémon only retain these moves in
Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Phantump
Italic
indicates a move that gets STAB only when used by an evolution of Phantump
×
indicates a move that
cannot be used in Sword and Shield
Click on the generation numbers at the top to see transfer-only moves for other generations