Oranguru (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
044 After You Normal Status 0000 00——% 15
088 Taunt Dark Status 0000 100100% 20
1111 Quash Dark Status 0000 100100% 15
1515 Stored Power Psychic Special 02020 100100% 10
1818 Psych Up Normal Status 0000 00——% 10
2222 Feint Attack Dark Physical 06060 00——% 20
2525 Nasty Plot Dark Status 0000 00——% 20
2929 Zen Headbutt Psychic Physical 08080 09090% 15
3232 Instruct Psychic Status 0000 00——% 15
3636 Foul Play Dark Physical 09595 100100% 15
3939 Calm Mind Psychic Status 0000 00——% 20
4343 Psychic Psychic Special 09090 100100% 10
4646 Future Sight Psychic Special 120120 100100% 10
5050 Trick Room Psychic Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By TM

Generation VII
Other generations:
VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM60  TM60 Quash Dark Status 0000 100}}100% 15
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM96  TM96 Nature Power Normal Status 0000 00—}}—% 20
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By breeding

Generation VII
Other generations:
VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
    Extrasensory Psychic Special 80 100% 20
  Psychic Terrain Psychic Status —% 10
   Wonder Room Psychic Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Oranguru in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Oranguru in that game.
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By tutoring

Generation VII
Other generations:
VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM After You Normal Status —% 15
S M US UM Ally Switch Psychic Status —% 15
S M US UM Block Normal Status —% 5
S M US UM Covet Normal Physical 60 100% 25
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Pain Split Normal Status —% 20
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Oranguru can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Oranguru cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By events

Generation VII
Other generations:
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Easter Egg Oranguru
Korean Egg Oranguru
Psychic Terrain Psychic Status —% 10
Pokémon Bank Hidden Ability Oranguru Ally SwitchSM Psychic Status —% 15
  • A superscript level indicates that Oranguru can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru