Oranguru (Pokémon)/Generation VIII learnset

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Oranguru is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
011 Taunt Dark Status 0000 100100% 20
055 After You Normal Status 0000 00——% 15
1010 Calm Mind Psychic Status 0000 00——% 20
1515 Stored Power Psychic Special 02020 100100% 10
2020 Psych Up Normal Status 0000 00——% 10
2525 Quash Dark Status 0000 100100% 15
3030 Nasty Plot Dark Status 0000 00——% 20
3535 Zen Headbutt Psychic Physical 08080 09090% 15
4040 Trick Room Psychic Status 0000 00——% 5
4545 Psychic Psychic Special 09090 100100% 10
5050 Instruct Psychic Status 0000 00——% 15
5555 Foul Play Dark Physical 09595 100100% 15
6060 Future Sight Psychic Special 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By TM/TR

Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM57 TM57 Payback Dark Physical 05050 100}}100% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71 TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72 TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM91 TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR08 TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09 TR09 Thunder Electric Special 110110 070}}70% 10
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30 TR30 Encore Normal Status 0000 100}}100% 5
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65 TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR85 TR85 Work Up Normal Status 0000 00—}}—% 30
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By breeding

Generation VIII
Other generations:
VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Dream Eater Psychic Special 100 100% 15
Extrasensory Psychic Special 80 100% 20
Last Resort Normal Physical 140 100% 5
Yawn Normal Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Oranguru in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Oranguru in that game.
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru

By tutoring

Generation VIII
Other generations:
VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
Sw Sh EP BD SP Terrain Pulse Normal Special 50 100% 10
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VII Block Normal Status 0000 00—}}—% 5
VII Charge Beam Electric Special 05050 090}}90% 10
VII Confide Normal Status 0000 00—}}—% 20
VII Covet Normal Physical 06060 100}}100% 25
VII Double Team Normal Status 0000 00—}}—% 15
VII Embargo × Dark Status 0000 100}}100% 15
VII Feint Attack × Dark Physical 06060 00—}}—% 20
VII Frustration × Normal Physical 0000 100}}100% 20
VII Gravity Psychic Status 0000 00—}}—% 5
VII Hidden Power × Normal Special 06060 100}}100% 15
VII Knock Off Dark Physical 06565 100}}100% 20
VII Magic Coat Psychic Status 0000 00—}}—% 15
VII Nature Power Normal Status 0000 00—}}—% 20
VII Pain Split Normal Status 0000 00—}}—% 20
VII Return × Normal Physical 0000 100}}100% 20
VII Snatch × Dark Status 0000 00—}}—% 10
VII Spite Ghost Status 0000 100}}100% 10
VII Swagger Normal Status 0000 085}}85% 15
VII Telekinesis × Psychic Status 0000 00—}}—% 15
VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru
  • × indicates a move that cannot be used in Sword and Shield