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Octillery (Pokémon)/Generation VII learnset

By leveling up

Generation VII
Other generations:
II - III - IV - V - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Octazooka Water Special 06565 08585% 10
011 Gunk Shot Poison Physical 120120 08080% 5
011 Rock Blast Rock Physical 02525 09090% 10
011 Water Gun Water Special 04040 100100% 25
011 Constrict Normal Physical 01010 100100% 35
011 Psybeam Psychic Special 06565 100100% 20
011 Aurora Beam Ice Special 06565 100100% 20
Evo.Evo. Octazooka Water Special 06565 08585% 10
066 Constrict Normal Physical 01010 100100% 35
1010 Psybeam Psychic Special 06565 100100% 20
1414 Aurora Beam Ice Special 06565 100100% 20
1818 Bubble Beam Water Special 06565 100100% 20
2222 Focus Energy Normal Status 0000 —% 30
2828 Wring Out Normal Special 0000 100100% 5
3434 Signal Beam Bug Special 07575 100100% 15
4040 Ice Beam Ice Special 09090 100100% 10
4646 Bullet Seed Grass Physical 02525 100100% 30
5252 Hydro Pump Water Special 110110 08080% 5
5858 Hyper Beam Normal Special 150150 09090% 5
6464 Soak Water Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
TM13Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM23Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
TM34Bag TM Poison VI Sprite.png TM34 Sludge Wave Poison Special 09595 100}}100% 10
TM35Bag TM Fire VI Sprite.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TM36Bag TM Poison VI Sprite.png TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM38Bag TM Fire VI Sprite.png TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM53Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TM55Bag TM Water VI Sprite.png TM55 Scald Water Special 08080 100}}100% 15
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM66Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
TM91Bag TM Steel VI Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM94Bag TM Water VI Sprite.png TM94 Surf Water Special 09090 100}}100% 15
TM98Bag TM Water VI Sprite.png TM98 Waterfall Water Physical 08080 100}}100% 15
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
WooperQwilfish Acid Spray* Poison Special 40 100% 20
SeelDewgongOctillerySphealSealeoWalrein Aurora Beam Ice Special 65 100% 20
DewpiderAraquanid Entrainment Normal Status 100% 15
GoldeenSeakingMagikarpTotodileCroconawFeraligatr
ChinchouLanturnCorsolaFeebasRelicanthLuvdisc
TympolePalpitoadSeismitoadBasculinStunfiskClauncher
Clawitzer
Flail Normal Physical 100% 15
WooperQuagsireSurskitGreninja Haze Ice Status —% 30
PoliwagPoliwhirlOmanyteOmastarKabutoKabutops
WooperQuagsireMarshtompSwampertTympolePalpitoad
SeismitoadStunfisk
Mud Shot Ground Special 55 95% 15
Octillery Octazooka Water Special 65 85% 10
OmanyteOmastarCorsolaOctillery Rock Blast Rock Physical 25 90% 10
PsyduckGolduckTotodileCroconawFeraligatrCarvanha
SharpedoHuntailBruxish
Screech Normal Status 85% 40
BarboachWhiscashSphealSealeoWalrein Snore Normal Special 50 100% 15
GoldeenSeakingChinchouLanturnMantineWingull
PelipperTympolePalpitoadSeismitoad
Supersonic Normal Status 55% 20
CrawdauntBuizelFloatzel Swift Normal Special 60 —% 20
SquirtleWartortleBlastoisePsyduckGolduckSlowpoke
SlowbroGoldeenSeakingLaprasSlowkingMantine
WingullPelipperWailmerWailordBarboachWhiscash
MiloticHuntailGorebyssLuvdiscShellosGastrodon
FinneonLumineonDucklettSwannaAlomomolaFroakie
FrogadierGreninjaSkrelpDragalgeClauncherClawitzer
Water Pulse Water Special 60 100% 20
WailmerWailord Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Octillery in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Octillery in that game.
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bind Normal Physical 15 85% 20
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Water Pulse Water Special 60 100% 20
  • A black or white abbreviation in a colored box indicates that Octillery can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Octillery cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VII
Other generations:
II - III - IV - V - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
223 Lock-On Normal Status —% 5
  • Bold indicates a move that gets STAB when used by Octillery
  • Italic indicates a move that gets STAB only when used by an evolution of Octillery
  • Click on the generation numbers at the top to see moves from other generations