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Ninjask (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Ninjask
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Double Team
Normal
Status
0000
—
00—
—%
15
01
1
Screech
Normal
Status
0000
—
085
85%
40
01
1
Fury Cutter
Bug
Physical
040
40
095
95%
20
01
1
Bug Bite
Bug
Physical
060
60
100
100%
20
01
1
Scratch
Normal
Physical
040
40
100
100%
35
01
1
Harden
Normal
Status
0000
—
00—
—%
30
01
1
Absorb
Grass
Special
020
20
100
100%
25
01
1
Sand Attack
Ground
Status
0000
—
100
100%
15
Evo.
Evo.
Double Team
Normal
Status
0000
—
00—
—%
15
Evo.
Evo.
Screech
Normal
Status
0000
—
085
85%
40
Evo.
Evo.
Fury Cutter
Bug
Physical
040
40
095
95%
20
05
5
Absorb
Grass
Special
020
20
100
100%
25
09
9
Sand Attack
Ground
Status
0000
—
100
100%
15
13
13
Fury Swipes
Normal
Physical
018
18
080
80%
15
17
17
Agility
Psychic
Status
0000
—
00—
—%
30
23
23
Slash
Normal
Physical
070
70
100
100%
20
29
29
Mind Reader
Normal
Status
0000
—
00—
—%
5
35
35
Baton Pass
Normal
Status
0000
—
00—
—%
40
41
41
Swords Dance
Normal
Status
0000
—
00—
—%
20
47
47
X-Scissor
Bug
Physical
080
80
100
100%
15
Bold
indicates a move that gets
STAB
when used by Ninjask
Italic
indicates a move that gets STAB only when used by an Evolution of Ninjask
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM28
TM28
Leech Life
Bug
Physical
080
80
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Ninjask
Italic
indicates a move that gets STAB only when used by an Evolution of Ninjask
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Bug Bite
Bug
Physical
60
100%
20
Bug Buzz
Bug
Special
90
100%
10
Endure
Normal
Status
—
—%
10
Feint Attack
Dark
Physical
60
—%
20
Final Gambit
Fighting
Special
—
100%
5
Gust
Flying
Special
40
100%
35
Night Slash
Dark
Physical
70
100%
15
Silver Wind
Bug
Special
60
100%
5
Moves marked with an asterisk (*) must be
chain bred
onto Ninjask in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Ninjask in that game.
Bold
indicates a move that gets
STAB
when used by Ninjask
Italic
indicates a move that gets STAB only when used by an Evolution of Ninjask
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bug Bite
Bug
Physical
60
100%
20
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Uproar
Normal
Special
90
100%
10
A black or white abbreviation in a colored box indicates that Ninjask can be tutored the move in that game
A colored abbreviation in a white box indicates that Ninjask cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Ninjask
Italic
indicates a move that gets STAB only when used by an Evolution of Ninjask
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Mud-Slap
Ground
Special
20
100%
10
Metal Claw
Steel
Physical
50
95%
35
Bide
Normal
Physical
—
—%
10
Dig
Ground
Physical
80
100%
10
Bold
indicates a move that gets
STAB
when used by Ninjask
Italic
indicates a move that gets STAB only when used by an Evolution of Ninjask
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Air Cutter
Flying
Special
060
60
095}}
95%
25
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Ominous Wind
Ghost
Special
060
60
100}}
100%
5
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
String Shot
Bug
Status
0000
—
095}}
95%
40
III
IV
V
VI
Struggle Bug
Bug
Special
050
50
100}}
100%
20
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Ninjask
Italic
indicates a move that gets STAB only when used by an Evolution of Ninjask
Click on the generation numbers at the top to see transfer-only moves for other generations