Muk (Pokémon)/Generation II learnset

← Muk Muk

By leveling up

The Generation II games technically list Muk's moves in the same order as Grimer's, with Harden, Disable, and Sludge coming before Minimize, Screech, Acid Armor, and Sludge Bomb. This means that when the game creates wild Muk, which only appear at level 33 at highest, they will only know Poison Gas, Pound, and Harden (the first moves before the move level exceeds the Pokémon's level), and not Minimize or Screech.

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 Level   Move   Type   Power   Accuracy   PP 
011 Poison Gas Poison 0000 055}}55% 40
011 Pound Normal 04040 100}}100% 35
011 Harden Normal 0000 00—}}—% 30
3333 Harden Normal 0000 00—}}—% 30
3737 Disable Normal 0000 055}}55% 20
4545 Sludge Poison 06565 100}}100% 20
2323 Minimize Normal 0000 00—}}—% 20
3131 Screech Normal 0000 085}}85% 40
4545 Acid Armor Poison 0000 00—}}—% 40
6060 Sludge Bomb Poison 09090 100}}100% 10
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an evolution of Muk
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Protect Normal —% 10
  TM19 Giga Drain Grass 60 100% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM25 Thunder Electric 120 70% 10
  TM27 Return Normal 100% 20
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM33 Ice Punch Ice 75 100% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM36 Sludge Bomb Poison 90 100% 10
  TM38 Fire Blast Fire 120 85% 5
  TM41 ThunderPunch Electric 75 100% 15
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM48 Fire Punch Fire 75 100% 15
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an evolution of Muk
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Father   Move   Type   Power   Accuracy   PP 
   Haze Ice —% 30
    Lick Ghost 20 100% 30
     Mean Look Normal —% 5
  • Moves marked with an asterisk (*) must be chain bred onto Muk in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Muk in that game.
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an evolution of Muk
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Muk can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Muk cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an evolution of Muk
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an evolution of Muk
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Explosion Normal 250250 100}}100% 5
I Mega Drain Grass 04040 100}}100% 10
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Selfdestruct Normal 200200 100}}100% 5
I Substitute Normal 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Muk
  • Italic indicates a move that gets STAB only when used by an evolution of Muk
  • Click on the generation numbers at the top to see transfer-only moves for other generations